7. State of Emergency
2002 | PS2, Xbox, PC
Copies sold in US: Close to 800,000
Average score: 68%
State of Emergency was actually kind of a cool game, albeit a balls-out stupid and repetitive one. Imagine Dynasty Warriors in a modern environment, with rioting crowds instead of Chinese armies and gore instead of strategy, and you'll have a rough idea of what it's like. It was notable mainly for letting you wade into fast-moving crowds to stomp the shit out of random people, and also for its striking similarity to Grand Theft Auto III (that is, assuming you stripped out everything that made GTA III interesting and just left in an endless series of beatings).
The company line: "Like Rockstar's Grand Theft Auto III, State of Emergency offers the player virtually unlimited scope for mayhem, and huge, sprawling urban environments to explore through missions or nonlinear action. … The environments are intricately interactive; almost any object (including body parts) can be picked up and used as a weapon."
What the critics said: Even though plenty of critics had harsh words for the game when it came out, most gave it relatively high scores anyway, largely because of how awesome the game is until you realize you're just doing the same thing over and over. Gamepro's Major Mike, for example, called State a "very fun game whose premise wears thin a bit too fast," while our sister mag PSM wrote that State "will leave most players saying, 'That's it?' all too quickly."
Not everyone tried to soft-pedal the game's weaknesses. Entertainment Weekly slammed State for its limited scope, calling it "too bloody repetitive." But it was Electronic Gaming Monthly that summed up the game - and the delayed reaction to it in the weeks and months following its release - the best, saying that "after the blood-soaked honeymoon is over, you'll see the game in the harsh morning light and wonder if it was worth it."


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