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DRIV3R


Bright lights, big cities, and not much else

This wouldn’t be a big deal if those missions were at least fun, but DRIV3R’s myriad problems turn them into volcanic exercises in frustration. Tanner doesn’t always pay attention to your commands when he’s on foot, and when he’s behind the wheel, the controls are oversensitive and jerky. Making matters worse, the developers felt that the best way to compensate for the short story mode was to make each mission as difficult and exacting as possible.

Again, this isn’t a bad thing in itself, but the difficulty comes from seemingly arbitrary things. The twig-like streetlamps are unmovable obstacles, even for larger vehicles, and they’re hard to see at high speeds. And it’s hard to stay focused on the guy you’re chasing when small bumps send your car into a spin.


 
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DRIV3R

Genre: Action
Release date: 21 Jun 2004
Published by: Atari
Developed by: Reflections
Features: Dolby Pro Logic II, Stereo Surround
4 FLAWED
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