Fourth game, third dimension - Commandos receives a complete makeover
Jan 20, 2006
There's a lot to worry about with Commandos Strike Force. You could worry about the basic idea for a start, which in the words of developer Pyro's CEO, Ignacio Perez, combines "the tactical approach of the previous Commandos games with the intense action of an FPS."
The whole point of the series was its lack of intensity - just slow-burning, top-down puzzles in a WWII setting. You could question the stripping down of the characters you switch between; of the original six, only three remain:
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