The Utah Beach Museum at Sainte-Marie-du-Mont is the answer. It's the answer to all those questions fired at developers about the morality of making wargames. The questions may be expressed in different ways but they always amount to the same thing: How do you feel about turning a painful, traumatic conflict into entertainment?Randy Pitchford, president of Gearbox Software, uses the Spielberg defence: "We're fulfilling a fantasy, but also retelling a story as authentically as possible. I think ...
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