Uncharted 3 looks like it's on its way to be the biggest game in the series yet, putting up impressive sales numbers since it launched last month. In an interview with IndustryGamers, Asad Quizilbash, product marketing manager for Uncharted 3, went into some details about the series' sales on the whole, and revealed that the Uncharted franchise has shipped over 13 million copies around the world, making it one of the more popular new IPs of this console generation. Man, that money could buy a lot of half-tucked shirts...
A new BioShock Infinite trailer is going to be unveiled at the Spike TV VGAs, and though we know absolutely nothing more than that, we do have a screenshot to both satiate our hunger for information, and to get us speculating...
Rayman creator Michel Ancel
is flattered by labels like “The French Miyamoto,” but says that as far
as he's concerned, the Mario games haven't
been an influence on his signature series at all. In fact, the designer says
he's not a fan of Nintendo's mascot: “I understand that people love it,
but it's not my cup of tea.” Yeah, well, Shigeru Miyamoto wasn't
too hot on Beyond Good & Evil either...
The Spike Video Game
Awards are starting to grow into a mini-E3 based on the number of announcements
lined up. We first heard of Metal Gear Solid Rising and Alan Wake announcements,
then BioWare's next game
and just this morning we posted news on a strange new PS3-exclusive.
Not wanting to be left out, Cliff Bleszinski is joining the announcement throw
down by revealing the reveal of Epic’s next game...
Self-employed musicians understand how challenging it can be to find work and pay the bills in this economy. In a competitive market, it's not always easy to ensure a steady income. But it's not uncommon for those working in the videogame industry to band together for a charitable event to help those in need. Novum Initium is the latest benefit album dedicated to working musicians who struggle to make ends meet due to illness or disability.
of the first gaming magazines to hit newsstands, GamePro, is reportedly closing up shop. After over 20 years of producing monthly magazines (and a
recent switch to a quarterly format) and over ten years of running its website, the outlet will be ceasing its magazine production and closing down its site completely. While most of the
editorial staff is to be laid off, some will apparently be retained in
order to help GamePro Media in "refocusing its US business exclusively
on its growing custom publishing and solutions business."..
PlayStation Portable is months away from becoming the second best
handheld in Sony's stable, but that doesn't mean the company is done
learning a thing or two from its long and storied history. In fact,
in a recent chat with Official PlayStation Magazine, Sony CEO and
president Jim Ryan admitted the PSP's multi-media marketing strategy
was a little too confusing for consumers, and that it intends to avoid similar missteps by
swinging the focus back to gaming for the PlayStation Vita...
Sony has released US pricing
details for the proprietary memory cards to be used by the
PlayStation Vita. The cards will cost you $29.99 for 4GB, $44.99 for
8GB, $69.99 for 16GB or $119.99 for 32GB high-rollers. This is comparable with Sony's own pricing on the PSP's Memory Stick storage – which is lucky, as you won't be able to do much
Dynasty Warriors Next will
bring a slew of new gameplay modes to the series using the Vita's
controls, Koei has revealed via new screenshots. The game, a Vita
launch title in Japan, will leaven the running-around-killing-peons
gameplay with new minigames including WarioWare-esque touch-screen
calligraphy, gyro-based horse-racing, and an affair whereby enemies are defeated by some sort of
invisible Vita-punishing poltergeist. And more...
Here's some new screens for
Silent Hill: Book of Memories. Add them to the batch
we got a glimpse of earlier this month, and you get a good idea of
the direction the PlayStation Vita title looks to take the series.
That direction's an unexpectedly colorful one, with the game adopting
a flashier look than the series' customary drab palettes. You'll
still be fending off skinless monstrosities with rusty weapons,
though – Silent Hill's developers may be disturbed, but they're not