If you ever need an argument to reinforce the idea that games are art,
the works of Michel Ancel are a pretty good place to start looking. One
of the game industry's most recognizable developers, the energetic
39-year-old has been the driving force behind the quirky Rayman games,
the stunning-for-its time adaptation of Peter Jackson's King Kong
remake, and the subversive, critically acclaimed commercial failure
Beyond Good & Evil. His latest creation, Rayman Origins, appears to fit neatly into Ancel's rebel oeuvre: it's
unapologetically 2D, brilliantly animated, endearingly goofy and fun in
an old-school, friends-on-the-couch way. In other words, potentially
amazing, but something of a gamble at retail.
When we played Origins back in August,
we had a rare opportunity to visit Ancel's Montpelier studio – and
more importantly, to sit down with Ancel and his collaborator
Gabrielle Shrager for a conversation about Rayman,
Beyond Good & Evil (and its sequel), and Ancel's thoughts on the
current state of the industry...