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  • If you ever need an argument to reinforce the idea that games are art, the works of Michel Ancel are a pretty good place to start looking. One of the game industry's most recognizable developers, the energetic 39-year-old has been the driving force behind the quirky Rayman games, the stunning-for-its time adaptation of Peter Jackson's King Kong remake, and the subversive, critically acclaimed commercial failure Beyond Good & Evil. His latest creation, Rayman Origins, appears to fit neatly into Ancel's rebel oeuvre: it's unapologetically 2D, brilliantly animated, endearingly goofy and fun in an old-school, friends-on-the-couch way. In other words, potentially amazing, but something of a gamble at retail.

    When we played Origins back in August, we had a rare opportunity to visit Ancel's Montpelier studio – and more importantly, to sit down with Ancel and his collaborator Gabrielle Shrager for a conversation about Rayman, Beyond Good & Evil (and its sequel), and Ancel's thoughts on the current state of the industry...

  • If you ever need an argument to reinforce the idea that games are art, the works of Michel Ancel are a pretty good place to start looking. One of the game industry's most recognizable developers, the energetic 39-year-old has been the driving force behind the quirky Rayman games, the stunning-for-its time adaptation of Peter Jackson's King Kong remake, and the subversive, critically acclaimed commercial failure Beyond Good & Evil. His latest creation, Rayman Origins, appears to fit neatly into Ancel's rebel oeuvre: it's unapologetically 2D, brilliantly animated, endearingly goofy and fun in an old-school, friends-on-the-couch way. In other words, potentially amazing, but something of a gamble at retail.

    When we played Origins back in August, we had a rare opportunity to visit Ancel's Montpelier studio – and more importantly, to sit down with Ancel and his collaborator Gabrielle Shrager for a conversation about Rayman, Beyond Good & Evil (and its sequel), and Ancel's thoughts on the current state of the industry...

  • If you ever need an argument to reinforce the idea that games are art, the works of Michel Ancel are a pretty good place to start looking. One of the game industry's most recognizable developers, the energetic 39-year-old has been the driving force behind the quirky Rayman games, the stunning-for-its time adaptation of Peter Jackson's King Kong remake, and the subversive, critically acclaimed commercial failure Beyond Good & Evil. His latest creation, Rayman Origins, appears to fit neatly into Ancel's rebel oeuvre: it's unapologetically 2D, brilliantly animated, endearingly goofy and fun in an old-school, friends-on-the-couch way. In other words, potentially amazing, but something of a gamble at retail.

    When we played Origins back in August, we had a rare opportunity to visit Ancel's Montpelier studio – and more importantly, to sit down with Ancel and his collaborator Gabrielle Shrager for a conversation about Rayman, Beyond Good & Evil (and its sequel), and Ancel's thoughts on the current state of the industry...

  • Who are the most intriguing protagonists in upcoming games? See all our favorites inside...

  • Getting into the Halloween spirit for a gamer means playing some of the most terrifying, mind-bending, eerie games out there. We have some recommendations to suit all levels of depravity...

  • Game music has been a passion of ours roughly since, oh, 1985, but in the past 10 years, it’s come to mean something more. Don’t get us wrong, we still love the beepatronic music of the 8- and 16-bit periods (and the wave of chiptune artists it inspired), but the past decade has also seen licensed music become a surprisingly important part of gaming. Sometimes, this just means a selection of familiar hits to accompany our music games, but every so often, a game will use licensed tracks to careful, brilliant effect – and in the process, will expose legions of gamers to music they might never have heard otherwise.

    What follows are the games and franchises that have been the most influential in bringing strange and terrifying new musical styles to gamers’ ears – and in the interest of making this our most self-indulgent Top 7 since that other one, we’ve asked a handful of our editors to explain what made each one important to them personally...

  • Good guys can be so played out, with their "virtues" and "moral high ground" always getting in the way of real, provocative personality. These are the video game villains who we bonded with even more than the main character, now with the Community Choice pick...

  • Clicked through and read an article (20P)...

  • Being a miniboss is a tricky position to be in. On the one hand you're certainly not a common or garden mook, but on the other hand the 'real' bosses just don't take you seriously. Fortunately, some refuse to accept that hierarchy and become the standout parts of their games. Here are seven of them. 

  • Game music has been a passion of ours roughly since, oh, 1985, but in the past 10 years, it’s come to mean something more. Don’t get us wrong, we still love the beepatronic music of the 8- and 16-bit periods (and the wave of chiptune artists it inspired), but the past decade has also seen licensed music become a surprisingly important part of gaming. Sometimes, this just means a selection of familiar hits to accompany our music games, but every so often, a game will use licensed tracks to careful, brilliant effect – and in the process, will expose legions of gamers to music they might never have heard otherwise.

    What follows are the games and franchises that have been the most influential in bringing strange and terrifying new musical styles to gamers’ ears – and in the interest of making this our most self-indulgent Top 7 since that other one, we’ve asked a handful of our editors to explain what made each one important to them personally...


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