if you did not have to stop and shoot the game would not be as claustrophobic and scary. The stopping forces more strategic game play and doesn't allow you to just continuously run away from big baddies like the chainsaw guy. : P
actually, for specials in the beginning its important to take away from skills you wont be using, espesialy luck, which is useless, and charisma wcich most people wont use
@LawlingLobstaFTW I assume you're being sarcastic, so did you not notice the large "SPOILERS AHEAD" graphic with bold exclamation points at the very beginning of the article?
A whiny fanboy, me? That's a first! I think I explain well enough how the combat and co-op are entertaining enough to make it a solid, fun game, which deserves to be called "great," but that I didn't find it mind-blowingly compelling. lol lets flam war.
"Hmm. Being an Australian gamer, I would have rather you said the Australian Government is backwards, not Australia."
Hyperbole for comedic effect. ;) I also believe that the US is incredibly backwards in many areas. In fact, I think we're full of stupid over here. No offense intended.
Hm, well, I didn't notice any balance issues. I was playing at level one, with the people who made the game, and I still came in second on a couple matches. We will see when we get to play it more comprehensively, for the review (which I'm too much of a fanboy to write).
@Blackout1881: Sort of, but not really. Yes, the basic gameplay is the same - it should be, because it was already good. There are many new strategies and techniques which the additions make possible. Completely changing the gameplay would have been silly.
Ninja-KiLLR: "that was a very funny article. all are very good remarks. but if you were knifed in the back in the lung that would be a kill shot yur not recovering from"
You'd probably die, for sure, but you may have enough in you to turn around and fire a few rounds into your stabber. The amount of damage inflicted by a single stab wouldn't necessarily put you out immediately.