Underwater Levels are always really crap in games. What better way to ruin a decent game then by slowing you down, removing most of your moves and forcing you to swim for a while in slight variations of blue? Did'nt bother going past the first part of Tomb Raider: Underworld for the first few weeks just because I could'nt be bothered. After I got past that I still could'nt be bothered; but that was just because the game was pretty dull.
Underwater Levels are always really crap in games. What better way to ruin a decent game then by slowing you down, removing most of your moves and forcing you to swim for a while in slight variations of blue? Did'nt bother going past the first part of Tomb Raider: Underworld for the first few weeks just because I could'nt be bothered. After I got past that I still could'nt be bothered; but that was just because the game was pretty dull.
QOTW: What overused gameplay element are you terribly sick of?