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protospasm commented on: The Legend of Zelda: Spirit Tracks (DS): The first 90 minutes of Zelda: Spirit Tracks |
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| I for one can't wait for the standard thematic dungeon exploration tied together with a quirky overworld exploration mechanic. Also, in this incarnation, I hope that Tingle's made of glitter and cuckoos gang rape you. You know, updating the classic and all that... (Any word on Multiplayer, like the Knights vs. Link WFC game?) |
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protospasm commented on: Neuromancer: 25 years later |
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| This article is kind of jarring in that, as a consumate technophile-consumer, I can't wait for the jaded nihilistic dystopian future! AND, this article was spectacular. It legitimizes the interesting and thought-provoking nature that can be discussed in games journalism. (*Forwards this to persons interested in the cyberpunk genre) |
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protospasm commented on: Top 20 Overlooked Game Babes |
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| "But you just know she’s got a cock in there." - Hilarity! But seriously... I'm glad someone from Devil May Cry still has a penis. |
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protospasm commented on: Tokyo's underground game bars |
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| Awww... the link to 16shots is the link to 8-bit cafe. :( | |
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protospasm commented on: TalkRadar 62 - RISE UP! |
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| Mikel> But are they wife-tits? | |
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protospasm commented on: QOTW: What was the first movie game that made you hate movie games? |
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| China Syndrome of the Atari 2600. What? Yeah, I'm old. Also, the game sucks. |
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protospasm commented on: The 5 worst things about Street Fighter: The Legend of Chun-Li |
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| My procrastination saves me from attempting to win a truly terrible movie. Now if only I still had the Dead or Alive movie to suffer along to... |
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protospasm commented on: What if GamesRadar designed Downloadable Content? |
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| Babiez and a SIDS joke!? Hillarity ensued! Awesome. |
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protospasm commented on: Win Street Fighter: The Legend of Chun-Li! |
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| I guess I'll try to enter... I at one time owned the DOA movie. Awful movies are kind of my thing I guess. reCAPTCHA: short-term stash (It's kind of a suggestion for what to bring to this movie's viewing) |
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protospasm commented on: TalkRadar 56 - mystery and science |
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| I've been downloading for 11 months and 30 days now; I'm still pumped for it! Woo!~ reCAPTHCA: nerdiest 0.0 |
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protospasm commented on: Facts about... the ice world |
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| I'm positively snow-blinded by the science of this article! The graphs convinced me (I play a lot of Final Fantasy, so statistics make me all funny inside). |
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protospasm commented on: The Top 7... Lazy Character Clichés |
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| Pokemon Jynx is more of a kooky Japanese historical-come-fashionable image rather than the lazy black stereotype (although that DBZ Mr. Popo is a Moor if I've ever seen one). Here's a superfluous wiki-citation for the disturbing fashion trend. http://en.wikipedia.org/wiki/Ganguro The only more disturbing trend is black teeth... http://en.wikipedia.org/wiki/Ohaguro |
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protospasm commented on: Knights in the Nightmare (DS): Knights in the Nightmare |
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| 7's a good, and it looks it. Maybe it should get a 9 for effort... because that's how games should be rated; effort. |
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protospasm commented on: Knights in the Nightmare (DS): Knights in the Nightmare |
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| I'd stand by his review; cluttered visuals on a game that requires use of a touch screen is valid. The touch screen can be flaky and unreliable at best; calling on precision action in a cluttered screen is a gameplay point. A voice acting is valid too; don't lower standards for a system that doesn't perform (as it had once claimed to be able to). Stick with the objectivity of your scoring rubric, and back down to no one. |
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protospasm commented on: Video game music makes E3 09 better |
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| Ahahaha! Awesome. |
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protospasm commented on: What if game cliches invaded the real world? |
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| KO! OMG, awesome... I must find original and watch 50 times in a row. |
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protospasm commented on: Nintendo's worst-case scenario for E3 2009 |
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| Not even Nostradamus could be so heartlessly chilling! | |
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protospasm commented on: The 10 most common game design mistakes |
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| Great list! I definitely agree with that little jibe at "grinding=gameplay." In my head, I redefine "gameplay" estimations in games. "Over 60 hours of gameplay!" actually means: 1.5 hours of tutorial (acceptable) 3 hours of battles-relevant to core-plot (could be more) 10 hours of mandatory fetch-quests (urg...) 30 hours griding to meet area level requirements to enter plot-relevant battle areas (no...) 2.5 hours of cutscenes involving some sort of prissy ingenue (over it) 11 hours walking before learning a convenient "warp" technique (brains!) 2 hours of character customization (reaction is variable) |
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protospasm commented on: The Top 7 RPG towns that explode |
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| If these are the top 7, I'd suggest that the Magic City of Vane was a close 8th (to break the Final Fantasy addiction and all). | |
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protospasm commented on: The Top 7... game religions |
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| I've already accepted Yu Yevon as my saviour, thanks. | |
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protospasm commented on: A salute to swine |
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| Uribo. | |
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protospasm commented on: TalkRadar 48 - police are involved |
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| Yay, it's here! Happy Friday! |
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protospasm commented on: TalkRadar 46 funny/not funny! |
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| The Colonel Bogey March That's the "free march"-thingy that everyone remembers from the Simpsons. |
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protospasm commented on: The Top 7... Naked flesh we didn't want to see |
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| Prudes. | |
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protospasm commented on: TalkRadar 39 |
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| Awww... Earthbound! | |
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protospasm commented on: Why do licensed kiddy games suck? |
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| Loved the article, but have to disagree with the THQ guy. I'll probably get flamed, but kids aren't the savy consumers everyone grows up to become (well, that some become). There are a lot of mediating variables at work in the success of a videogame; what is focuses upon by the THQ representative is not critical acclaim of licensed titles, but the financial success. Put it simply, it's a lot harder to unbuy a game than it is to buy it. First off: to parents who say that their kids love certain games. A: Are these kids choosing their own gaming library, and are they able to compare their media to other games on the market? I suspect that sampled kids are probably reported as saying that they love the game because they have no real other choice. Previous to my own personal age of cashflow, I HAD to love whatever my parents/aunts/uncles gave to me. Why? Because if I didn't, I would never have the opportunity to receive enough games to eventually upgrade my collection. I think the argument could've been stronger if the assembled statements were "my kids love repeat rentals of *game title*; it's all they talk about!" B: Is this an example of the innocence of child consumers, or of their experience? At what level of media saturation does a person become a connoisseur? One book does not a literature major make. Certain franchises become nostalgia markets because as media experience grows, media selectivity is weighed against personal media history. Ducktales stands up as a platformer not out of brand loyalty, but because it had criteria amounting to lasting power: good gameplay, visuals, and musical components. Conversely, people remember Mickey Mousecapades as maybe having good visuals, and good music (I think), but not necessarily great gameplay. Ducktales endures for its positive qualities, while MM is lost to the annals. C: PR men are devils. He'd be fired if he admitted to knowingly selling junk games. An E for effort doesn't cut it when an in-genre clone cashes in on what is boiled down to a namebrand on wheels... or karaoke stage... or annoying beat-game... or pointless side-scroller. |
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Top 5 biggest rip-offs on the Wii