Contrary to what oreomonkey thinks, if COD:WAW gets the same score as Far Cry 2, I can only assume that COD:WAW is an excellent game.
I loved FC2 - a huge story mode with unparalleled flexibility for FPS games and the best graphics on X360. But you get out what you put in. I was patient with it and had the imagination to try interesting things, and the pay-off was great.
@lewis42025 It's true that they're quite different, and the interactivity adds a lot to the experience, and I thoroughly enjoyed Mass Effect and GTA. My point is that the stories, while deep by game standards, are still pretty shallow.
Pretty much every game has the same basic story of humble good guy or bad-ass hero taking on all the odds and triumphing to save the girl/city/world/universe, etc.
Now this is largely dictacted by the styles of games we play, but just as film, TV and literature have the confidence and maturity to engage with other situations and subjects, games should do, whilst taking the opportunity presented by a fresh story to develop new styles of play.
We as gamers are still accepting - and, indeed, impressed by - very immature storytelling.
If we're honest, Mass Effect's story, while great for a game, is only on par with an average 1980s sci-fi flick or an episode of Babylon 5, GTA is no better than a barely-decent gangster soap opera, and Metal Gear Solid is like the worst ramblings of a Steven Segal effort.
Quite aside from the methodology of in-game storytelling, the stories themselves must grow up. Even now, very few games even broach subjects such as family and adult romance, and while several games have tackled issues such as racism of environmentalism, they all do so in a very adolescent way.
We must demand better from our game stories. I'm hopeful that Hard Rain will bring with it a true branching story, where if you manage to kill the main character, you will conclude the story playing someone else.
You defeat Count Walz then for no reason whatsoever Legato swallows the super potion, transforms into a dragon monster, rips a hole in space time and escapes into another dimension.
When you've beaten monster Legato, you have to fight your own party leader, Chopin. Then he gives up. And then things get really weird.
Something about a perpetual dream loop and Chopin resolving his life and his conscience while dying, making a choice, being set free, saving the world, remaking the world, everything going back to the beginning and, of course, making not an ounce of sense.
I thought GlaDOS's destruction in Portal was particularly sad, especially when it turns out that the cake was NOT a lie. Perhaps she'd been telling the truth all along...
I loved FC2 - a huge story mode with unparalleled flexibility for FPS games and the best graphics on X360. But you get out what you put in. I was patient with it and had the imagination to try interesting things, and the pay-off was great.