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1 year 1 month ago on Why WoW players should switch to WAR
While WAR is fun, it is in no way the best MMO out there right now. It's a great distraction to WoW until WotLK releases.

I've been playing WAR since beta, the ToK and beastiary are excellent, there are many issues.

The questing system praised above makes it so the average player simply ignores the quest text at levels past 5 and simply run from red spot to red spot on the map killing whatever is says on the mouse-over, and ignoring any storyline.

While the PvP and queueing system are excellent and much more convenient than WoW, upper level PvP has MAJOR balance and gameplay issues. Dont believe me? Level a character to the Tier 3 PVP (minimum level 20) and go join some battles. CC and knock-backs make the gameplay less than desirable when every class has them, and most are in an AE form. It's less about fighting and more about ping pong at that moment, and sadly thats how most tier3 scenarios play out.

I think the biggest exception I have to this editorial is the "No more grinding" claim... Maybe re-address this when you get into your high-teens and low 20's...

The quest content in the starting areas do not pace you well enough into the next areas. There simply isn't enough quests/experience before they filter you to the next town/area to quest there. This is even with a lot of RvR going on between quests, and doing full PQs in those zones. While this isn't that big of a deal when you're level 5 going to Krom Kor Gap, or level 9 going to the beginning of Barak Varr, when you're only level 15 and storyline puts you into a level 18-20 area, you have 2 options, 1. leave your faction zone and begin repeating the same tier with another faction pairing, 2. grind, either in RvR or in your last quest area until you gain enough levels for your spells/abilities to actually land on the mobs (for those saying that I need to PvP more, that isn't the issue. I've been capped on Renoun at each level, since it can't progress past your base char level, making PvP less rewarding than grinding mobs, which is a whole other issue).

Those Public Quests which were great at levels 1-15 are more and more difficult to complete when you get to chapters 8,9,10+ due to the fact that there are very very few players around you. Good luck soloing stage II or stage III by yourself when you need to kill 1 hero and 3 champions to complete the objective (oh, and they're 2-3 levels higher than you because of the story/experience gap).

Don't get me wrong, WAR is a fun game. It's leaps and bounds better than Conan, which was an abortion of a game after level 20... The RvR (both open Keep battles and Scenarios) are fun, but there is not the class and faction balance in the upper tiers that you see in WoW. It also has nowhere near the polish that you see in WoW. If you're lucky enough to stumble into a PvE instance, you'll see that very clearly as you clear the instance and complete it (Don't expect a Dire Maul type encounter in the 2 Inevitable City's gladiator arena, it isn't even close to RFC).

WAR is fun, but it's in no way a WoW killer, and it's far from "the best MMO out there right now". That title still falls to WoW, and that will be even more evident in November with WotLK.