2000 was part of the 20th century, but not part of the 1900s. 2010 was part of the 201st decade, but not the '00s. You do not apply the same standards to decades as centuries because we refer to them differently. Our naming of centuries uses ordinal numbers, referring to the centuries relationship to the "beginning" of the calendar system, such as the 20th century for 1901-2000 or 1st century for 1-100. We do not refer to decades in this way (otherwise it would be the 202nd decade), but rather actually refer to them by the range of numbers in them (such as the nineties or the twenties). Since our terms for decades have no direct relationship to the year 1AD, we do not have to hold them to a technical standard that goes against common sense.
Any way, Games Radar, get working on that Best Games of the 201st Decade list!
I was under the impression that most people didn't like the green star challenges in SMG2 because they felt like filler and were repetitive. I thought they were great and gave you a chance to really search the levels. and appreciate all there was to their design. Also, that @$%^ last star does take seven hours to get, but I had fun every minute of it.
I also like the luigi mode in SMG, though, because it gave me an excuse to replay the game, which isn't that bad of a thing when the game is Super Mario Galaxy.
I didn't realize this was out or coming out anytime soon. If they actually support the music store, this game will be exactly what I want. I use DDR for workouts, but when each individual version of the game has only about 25 tolerable songs, you find yourself playing the same mix of songs over and over.
Ninja Ninja Revolution, the game that Knives and Scott play in the arcade, is an obvious reference to the arcade game Dance Dance Revolution, both in name and the way you move your feet in sync with the arrows on screen.
Ouch, the headline hurts my head, regardless of whether it's grammatically correct. Why does the media insist on making collective nouns plural?
Anyway, I don't think new characters are necessary. Nintendo does a good job of creating new ideas, even if they combine them with old characters. If a familiar name is required to make innovation marketable, I'm fine with that.
You know what else is amazing about all those commercials? They all had release dates. What a concept to let people know, if the game is not out already, when they can pick it up.
When I saw the retro ads section, the first one I thought about was the disgusting Yoshi's Island ad that had a man eating tons of stuff and exploding. Somehow, I bought that game despite the ad, and I'm glad I did. Virtual console, Nintendo?
To me, the "I wouldn't have bought it anyway" argument doesn't make any sense. First of all, the very fact that you downloaded it shows that the item had some value even if that value wasn't "full price". Many games may be overpriced, but the the market will take care of that problem. If a game truly is not a good value, the publisher will adjust the price to sell more copies. Maybe that lower price would have made it so you did find it a good value, but then you would not buy the game because you already have played it. In the entertainment industry, like most other industries, there is a general principle that things are going to be more expensive when they are first released. There is a premium to have earlier access to something than some other people. Ultimately, it is up to the companies to set the price at the correct point. That's not to say that consumers have no influence Second, people say that pirating games they wouldn't have bought anyway isn't really costing anyone anything, because they still will be buying the games they would have bought. Unfortunately, this is not true. While you may not have bought that certain game (although maybe you would have if there were no other alternative), you are still using your leisure time on that video game. Assuming you would play video games for about the same amount of time either way, any time you use on a "free" game is time not being used on a game you would have bought. Last, the people do it because they think they are entitled to try the product before they buy it. I understand that trying a game is important to many people before making a $50 or $60 purchase, but that does not entitled you to break the law to try a product. Again, it is up to the companies, with pressure from the market and consumers, to provide consumers with a meaningful chance to try out their product.
I think the thing that concerns me about IP infringement is it seems to have created an unwarranted sense of entitlement. A lot of people are saying that because they can't afford all of the games they want, that justifies them violating someone else's copyright. Also, they might not have bought the game for $50 even if they did have the money because it was not worth it. It seems to me that things such as games and other entertainment are luxuries and if you cannot afford them or don't want to pay, then you are not entitled to them, regardless of whether they are tangible or intangible. As for other problems that people have with the current system, such as Digital Right Management or just copyright in general, that does not entitle you to pirate either. If you have ideological problems with the way things are, you try to get the business or government to change their policies and you choose not to buy things from companies you have problems with.
Any way, Games Radar, get working on that Best Games of the 201st Decade list!