The only thing I disagree with are the Doritos games. Not only were the achievements easy as hell -- I got all 200 from Harm's Way in about 20 minutes of playtime, and almost have all from Crash Course -- but the games were pretty fun to boot. What are you smoking?!?!
Look, I love the mouse/keyboard setup, but let's be real: M/K only has any "advantage" if you're playing against people who AREN'T using the same setup. Otherwise, you're all on the same playing field, which is why "crappy" console controllers work just fine in a console-only environment.
First off, not trying to be a dick, these are just my thoughts...
I did read the intro, and I do understand (and respect) having a difference of opinion. What I don't understand is how a chainsaw controller can be part of a "genre’s defining relics" when one of the most well-respected and frequently-referenced zombie authors of our time isn't.
I went to a David Sedaris reading a few years back and he liked Brooks' books so much he brought them with him on tour and sold them at the autograph table, just to spread the word. Sounds pretty "genre defining" to me :)
I gotta join in on the rabble here, because omitting the Zombie Survival Guide and World War Z is unacceptable. Especially considering you included Land of the Dead, which is, quite possibly, the worst Zombie movie ever made (and certainly Romero's worst). Not even Dennis Hopper could save its idiocy.
This is completely unrelated to this review, but something I've been wondering about for a while now:
Why does the thumbs down portion of the Super Review logo have to be so much bigger than the thumbs up? It stops my heart for a brief moment every time I start to read a Super Review for a game I'm looking forward to and I see that angry fucking thumb!
Tyler, please re-draw the logo and make the thumbs the same size. That's your job, right?
So... We should stop reading the reviews and just hit up Metacritic then? I think that mindset is something sites like GR try to rally against...
The whole point of putting up a review is because it can let us in on the nuances of a game in a much better way than a simple "8" can. Otherwise it's just a score, and something anyone with a numpad can do.
Seriously, that's all we get? GR realy needs to stop reposting magazine reviews, because though they might be perfect for a sidebar in a paper edition, HTML text, last I checked, offers a lot more space for little to no cost, and your readers expect more.
Good thing I already know what the game is about (and am planning on buying it), otherwise I'd be lost.