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August 24, 2009
10:12 PM
kurkosdr commented on:
12 things you didn't know about the PS3 Slim
"INSTALL OTHER OS" OPTION WAS REMOVED.

BASTARDS!!!!!
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May 21, 2009
April 26, 2009
2:15 AM
kurkosdr commented on:
Who was your first gaming crush?
Agent Rayne. All the way.

Always had a thing for vampirettes, especially the redhead ones. Beauty, power, charm, elegance, grace, speed ... the usual reasons (refer to the horrible poetry written by vampire fanbase for a full outline).

When playing Bloodrayne II, I used to spend countless ours doinng accobatics in the corridors and rooms of the game, with all of the enemies killed, just to she what more moves I could pull off. And, besides the effort, never managed to figure out what the metal strappings hanging from her head serve to.
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1:31 AM
kurkosdr commented on:
GR Asks: Why do some cartridge games still have loading screens?
When a system is "Loading" a game, it may be doing a truckload of different things except loading data into RAM. The term "Loading" refers to all kinds of things that for some reason can't be done while playing the game (realtime).

Some of them:
-Decompressing graphics
-Creating Level
-Preparing AIs
e.t.c.

Games that come into cartridges don't have to load anything into RAM, but may still have to do the other things.

Anyway, it's the programmer who must do as many things as posiblein real-time, and achieve a balance between features and loading time. In plain english, every second of loading time is one more bit of programming incompetence and bad game design.

Good games don't have loading times. Gran Turismo 2 for PSOne (cdrom and underpowered as hell) does NOT have loading times, Pokemon don't have loading times.
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March 26, 2009
6:11 PM
kurkosdr commented on:
38 favourite bullshit PR cliches
[b]"we are shifting focus into developing titles for the value-minded audience (and for the mobile gaming scene)"[/b]
"we 've lost the bet to turn the company into a developer of A-grade games, and now we are back into making crap for the bargain bin, hoping into tricking 10 year olds into forking over their allowance for our excuse of games" See: Majesco

[b]"compelling AI that will trick your brain"[/b]
"CPU opponents will have a massively unfair advantage over your character, because the AI we coded is so damn weak that there is no chance in hell they would get close to beating you in a fair fight"
Most common in the racing genre, where opponents actually drive flying carpets (ex the cops of NFS:hot pursuit 2, or drivers in 4x4 Evo 2)

[b]"realistic simulation of Activity X" (usually includes piloting or driving, but can also be used for trains and ships)[/b]
"the controls will be so stiff you 'll end up crashing somewhere every time you attempt to drive the damn thing"
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March 06, 2009
7:05 PM
kurkosdr commented on:
Inventions that would make gaming better
Automatic Graphics Detail Regulator (PC Games)
---------------------------------------------
Instead of upgrading your computer to match the minimum requirements of a game, the game would downgrade it's graphics to what fits in your clunker.

Of course, we are not talking about half-measures, such as cripplig/disabling effects, reducing resolution and stuff (which have to be done manually anyway). No... The whole artwork of the game redesigns it self, as if it was made in the 90s. Textures become lighter, polygons are placed much more wisely and only where absolutely necessary. The graphics of Crisis became like the ones of Quake III (not much good, but still more good looking than crisis in low detail), and the city from NFS:Undercover becomes Hometown from NFS III.

And vice versa: Doom II would become Doom3 and ColimMcRae 2.0 becomes DiRT. Like an upscaler, but for games instead of DVDs. Haleluah!!

The "Crowd pleaser" button
--------------------------
Existing as a tiny switch at the back of the console, it would be enabled by default. It's sole purpose would be to hide from Joe Q. Public all the things a casual "gamer" doesn't want to see, such as animated blood, severed heads and arms, difficult bosses and a health bar that actually decreases after every hit the character takes. Once deactivated, the full game will be there for the real men to enjoy, as buckets of sweat become blood pouring out of cut veins, arms and heads can be butchered, the prostitutes are back on the streets, banana smugglers became the cocaine smugglers they should have always been, bosses receive their balls back... you get the idea.

The "I am stuck, skip this hard level for me" button
----------------------------------------------------
Obvious. Available only when "crowd pleaser" button is enabled

The Game Operating System
-------------------------
Old gamers would remember that, in Amiga gaming systems (also known as computers), you were able to start only the core of the operating system, the very basics a piece of software (ie a game) needed to run. What's the point of loading Graphical interfaces, antiviruses and other things, and having them running in the background all the time chewing resources, if all you want to do is kill hobos in GTA? There should have been a "game" mode in Windows/Linux, or a special OS, where it would offer only the very necessary processes Nico Belic and Liberty City would need to run, and not useless anti viruses checking the hobos if the files that consist them carry the recent virus plague of the web.
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February 25, 2009
6:14 PM
kurkosdr commented on:
Xbox 360 (Xbox 360): What a difference 30 years makes...
"Being the first real videogame console..." WRONG!!!

--> It was the Fairchild Channel F that was the first real videogame console.

Mind you, the Channel F wasn't just another pong console, like Odyssey. It had everything in concept the Atari 2600 had, such cartridges, CPU, RAM and so on. It wasn't better than the 2600, but it was the first real videogame console, that's for sure...

BONUS LIST:
-First Mass Produced Car: Oldsmobile Curved Dash (not the Ford Model T)
-First computer with GUI: Xerox STAR (not something from Apple)
-First videogame ever: Nim (not tennis for two)

Isn't it just plain weird how many things popular culture got totally wrong?
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January 10, 2009
5:57 PM
kurkosdr commented on:
GamesRadar's Anti-Awards 2008
I LOLed hard at Merchenaries for the PS2...
Did anyone from the programming team actually *played* the final build of the game before handing it over to the publisher? Or they did, but decided to wrap it in plastic and sell it to the public anyway?
The funny thing is that if it was rolled out for the PC, people would blame it to the "system requirements" and would go buy a new PC. (the boaty code is never to blame)

As regards the babies gerne thing, I can't see anything wrong with it. Even the Man From Mars can tell what kind of game he is buying by looking at the box at the store. It doesn't try to fool you into thinking it is something it's not (ex America's Army). Don't buy it, I didn't. Also, just think that these cash cows bring money to the game companies, to make more kickass hardcore games, and there are hardcore games out there, in case you didn't noticed. Just not for the Wii. So... you spent a couple of hundred bucks for a console with lousy titles and a bad controller. So what? Get over it and go get yourself a decent gaming machine. And since I 'm not a fanboy of any profit-aiming enstablishment, I just don't care what route Nintendo will take the next few years, as long as there are other rivals that bring good products.
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January 07, 2009
8:56 PM
kurkosdr commented on:
The Top 7... Consoles that never were
@AA95mp EXCUSE ME?? Specifically WHAT on these list could have done well??

-->All of the systems on this list were a prime example of 1)Overpricing 2)Incompetence 3)Useless features 4)Shitty games 5)Inability to understand the market and what customers want.

-The Gizmondo2 would never stand a chance next to the PSP, even with it's (lets call it a) camera.

- The ProjectX... not a console, a useless feature tucked in overpriced DVD players. Answer to your self: Can the dedicated hardware of a standaalone DVD player run proper games?

-The Indrema L600. An attempt to make a product (and games), out of the work that hobbist no-pay programmers did during their free time. Which, by the way, should have to compete with consoles designed by a thousand of paid engineeres. And games made by big-ass companies, which can afford to pay an army of programmers, artists and graphics designers. Does tux racer count as a game? Probably. As a competent racing game? No effing way! Sorry open source fans, this works only on OSes, browsers and media players

-Neptune: Another effort from SEGA to tranform their 16-bit fossil into a modern console. Or in other words "our accounting department said that making a new console would be too expensive, so lets try to upgrade the stuff we already have". Losers! Answer to your self: Can you turn a 16bit system into a modern powerhouse, without making the programming process for it a pain in the ass? Impossible. Good for SEGA to aknowlegde their mistake. It saved them years of life.

-M2: When you have made a console that will cost as much as a professional multimedia platform, you know you 've gone the wrong way. Look what happened to Sony and their PS3 powerhouse. Look how successfull the underpowered (but cheap and full of games), the SNES and PSOne were. Period.

-Super Nintendo CD: For those who didn't get it the first time... you can't upgrade a fossil.

-Phantom: Eh... Hem... can't an average user do the exactly same by assembling a media center PC??? In case you didn't noticed, this was exactly what the phantom would have been. A media center PC with a fancy video card. The idea of downloadable games (the ancestor of Steam) was a good idea, but I doubt if infinium could have pulled this out. Too much aggreements with too much game companies, by a small company. Impossible
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8:06 PM
kurkosdr commented on:
Things gamers don't actually care about
WE DON'T CARE ABOUT:
System Requirements

What They are: Since computers come in a much wider variety of sizes, prices and (most importantly) hardware specs and performance numbers than consoles, the system requirements is the minimum hardware combination you must have to "run" the game

Why you care: Cause you have chosen to save money the last 3 years to buy yourself a midsize car, rather than foolishly spending money in buying 6 different graphics cards (one after the other) during these three years, and now you may not be able to run the latest bloat from EA sports, Codemasters and Activision. However, for some weird reason, these forementioned companies consider you should have done otherwise, because they think their games are so damn great you absolutely have to play them, whatever the cost might be (they think).

Why we don't: Cause, firstly, the definition of the word "run" is not yet clear. To serious people, getting the menu to pop-up or even getting into a stage, but with terrible lock-ups and freezes, isn't "running" a game. Again, game companies think it is. Seconly, we have a console, so game companies have to adjust their game's code to the machine and not vice versa.
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January 01, 2009
1:27 PM
kurkosdr commented on:
The Top 7... Consoles that never were
Altough it's not exactly a console...

Any post-G350 video card from Matrox capable of running games even from it's era fast.
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12:49 PM
kurkosdr commented on:
DRM = FUN
Starforce in Colin Mc Rae DIRT
-------------------------------

You had to install virtual drivers, you had to wait for them to check, you had to tolerate the garbage they left behind, you had to have Windows XP SP2 (not vista) for them to work, and bend over everytime (I think).

Unless you had the "Verbatim 4x" version. Then you could play it flawlessly under vista, didn't even asked to install drivers (something the normal version did with a pop up window), and no garbage left behind in your Windows folder.

AUDIO CDs with 800MB capacity.
------------------------------

You know, because blank 800MB disks are hard to find, and this makes it harder to make 1-1 copies. Don't bother that most standalone CD players can't read past 80mins and causes owners of the original to lose the last 4 songs...
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December 19, 2008
10:10 PM
kurkosdr commented on:
7 ways to spot an impending crap sequel
1)The words "Need for Speed" in the title, combined with an effort to go sim: You know it won't be a Forza Motorsport, not even a gran turismo. You know it's still going to be something arcadish, but with controls that will always make you feel NOT in control of the car (something the arcade NFSes like high stakes and carbon somehow did perfectly), and with brain dead opponments (so, managing to finish first, even with the lousy controls, doesn't count as an accomplishment). Why are we buying it in the first place? Worst offenfers: Need For Speed: Porsche, Need for Speed ProStreet

2)The logo of Activision Value (Head Games) printed, written, mentioned or credited anywhere on the outside or in the inside of the package: run away from the bargain bin. Worst offenders: Cabela's 4x4 Off-Road Adventure 2,3 - Cabela's Big Game Hunter 2,3,4,5,6,2002,2004 season,2005 adventures,2006 trophy season,2009,10th anniversary - Cabela's Dangerous Hunts 2 - Cabela's Ultimate Deer Hunt 2 - Cabela's GrandSlam Hunting: 2004 Trophies - Cabela's African Safari - Extreme PaintBrawl 2,3,4 - Ultimate PaintBrawl 3 - Sea World Adventure Park Tycoon 2

- If it's a Sims and an expansion pack, with nothing but some new furniture and that kind of stuff stuff to add to the game: Nuff said Worst offenders: Too many to bother mention
View
2 months 29 days ago on 12 things you didn't know about the PS3 Slim
"INSTALL OTHER OS" OPTION WAS REMOVED.

BASTARDS!!!!!
6 months 28 days ago on Who was your first gaming crush?
Agent Rayne. All the way.

Always had a thing for vampirettes, especially the redhead ones. Beauty, power, charm, elegance, grace, speed ... the usual reasons (refer to the horrible poetry written by vampire fanbase for a full outline).

When playing Bloodrayne II, I used to spend countless ours doinng accobatics in the corridors and rooms of the game, with all of the enemies killed, just to she what more moves I could pull off. And, besides the effort, never managed to figure out what the metal strappings hanging from her head serve to.
6 months 28 days ago on GR Asks: Why do some cartridge games still have loading screens?
When a system is "Loading" a game, it may be doing a truckload of different things except loading data into RAM. The term "Loading" refers to all kinds of things that for some reason can't be done while playing the game (realtime).

Some of them:
-Decompressing graphics
-Creating Level
-Preparing AIs
e.t.c.

Games that come into cartridges don't have to load anything into RAM, but may still have to do the other things.

Anyway, it's the programmer who must do as many things as posiblein real-time, and achieve a balance between features and loading time. In plain english, every second of loading time is one more bit of programming incompetence and bad game design.

Good games don't have loading times. Gran Turismo 2 for PSOne (cdrom and underpowered as hell) does NOT have loading times, Pokemon don't have loading times.
7 months 27 days ago on 38 favourite bullshit PR cliches
[b]"we are shifting focus into developing titles for the value-minded audience (and for the mobile gaming scene)"[/b]
"we 've lost the bet to turn the company into a developer of A-grade games, and now we are back into making crap for the bargain bin, hoping into tricking 10 year olds into forking over their allowance for our excuse of games" See: Majesco

[b]"compelling AI that will trick your brain"[/b]
"CPU opponents will have a massively unfair advantage over your character, because the AI we coded is so damn weak that there is no chance in hell they would get close to beating you in a fair fight"
Most common in the racing genre, where opponents actually drive flying carpets (ex the cops of NFS:hot pursuit 2, or drivers in 4x4 Evo 2)

[b]"realistic simulation of Activity X" (usually includes piloting or driving, but can also be used for trains and ships)[/b]
"the controls will be so stiff you 'll end up crashing somewhere every time you attempt to drive the damn thing"