jarede73 |
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jarede73 commented on: E3 09: Why the amazing new demos prove motion control can't work in hardcore gaming |
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| Naysayers of motion control are probably the same personality type that made the identical argument when game companies started implementing mouse control in the early 90s. They realized that the interface was hindering the players' experience with text parsers, getting in the way of the fun. Typing "look under bed" was wrong, when "lift up mattress" was inexplicably what the game wanted. The argument against mice was that it dumbed down the interface to infant level, to the point where there wasn't any puzzle-solving to do. MC is just yet another tool in the control toolbox, which in my opinion has gone a bit stale in the past few years. This is an iterative advance on the Wiimote. Maybe it has better accelerometers, I don't know, but the most important side is the practical application: how can it make games more fun than what can be done with the current control set? I saw some examples here that could add to my gaming experience, for sure. |
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jarede73 commented on: E3 09: Mario Galaxy 2 sums up Nintendo's wrongs |
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| There are probably five metric tons of great ideas for SMG that never made it in the game. Leaving these on the cutting room floor would be a shame. When the first was so enjoyable, why not release that content in the form of another game? I don't believe a game has to always offer significant evolution from its predecessor. Either it's fun or it's not. I'm betting SMG2 will score high on the fun factor. | |
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The Sims 3 (PC): The Sims 3