The Sims. When I was young, carefree and had the time for it, it was pretty fun and absorbing. Even if for a bit you just got into a routine of eat, sleep, work.
Now I'm old, jaded and have less time, I pretty much live the eat, sleep, work routine and it's not fun, just absorbing
Playstation 2. My console for a long time and through my uni days. Many happy memories. But...
I remember when it first came out and I couldn't afford it. And I didn't have a job then either. Then much later when I heard about them being cheap at a local supermarket I bugged my parents about getting one, perhaps ready for Christmas (which I think was a couple of months away: I was a sneaky bastard). They did end up getting one and when I found out I was asking to use it early (so ashamed...).
Of course, when I finally got it at Christmas they hadn't got me any games so I was borrowing an old WWF/WWE one and GT3. And I didn't have a memory card either. Oh happy days...
In the 7 out of 100 featuring NON-WHITE people you missed Tiger Woods (from the image above it) and included Vin Diesel in Pitch Black but not Wheelman (an image on page 1).
And on the 8 out of 100 featuring a mix of WHITE and NON-WHITE PEOPLE you've missed Ready 2 Rumble and Punch Out (from the image below)
I call shenanigans! This must be an exact science, damnit!
There are actually 8 Jimi Hendrix songs available in Guitar Hero: World Tour. Purple Haze (Live) and The Wind Cries Mary are on the disc itself while in track packs you can purchase - Freedom - Angel - Foxy Lady (Live) and - If 6 Was 9 - Little Wing - Fire (Live)
I do, however, wish all of these were in Rock Band instead.
I know everyone is saying quicktime events so I'm gonna go with something different.
'Karma' systems. That choice between good and evil. It's always implemented so poorly and really harms the story since your character can think 'well, whatever'; there's no consistency. Being good you can always see the outcome and being bad is just for the sake of being an asshole. And then only the extremes have their advantages (inFamous being the most recent example). There's never a decent middle ground or reason to sometimes do good but sometimes be selfish too.
Hands down, Seth on Street Fighter IV. Oh so cheap. Worse than the boss guy on Tekken 5 or Tekken Force mode in 3.
Before that it was probably this mission on Assassin's Creed where your target is out near water and the first time I think I broke the game by getting ahead of the target and he wouldn't move, and then suddenly he was gone. Then when I retried whenever I kept chasing him sometimes Altair would just jump into the water or when I was right behind the guy he would keep hitting things or trying to run up walls. And he always managed to get to the base and I had to fight at least twenty guys, but that's not hard. Not that frustrating but pretty annoying.
Before that: the very last bit of the last story mission on GTA IV. So annoying until I figured how to 'cheat' it.
withinthesuffering, I think 'the leak' would actually mean Lucy was giving away inside information. She is a 'mole' and there is an 'information leak'. I don't know where you got your theory from.
Man, Carmageddon is one of my all-time favourite games. I spent so much time playing that and the splat pack. Carmageddon II was also pretty good (besides those annoying timed missions) but TDR2000 just felt like it was missing something (or my expectations had changed by then). I would love to see a new incarnation but with that old-school feel.
There was something about the first game that was so great. So uncomplicated. Great car and track designs, the engine noises and other sounds effects, that car weighting, the little touches.
Smash TV is a classic and I used to play a lot of Unreal Tournament back in my uni days.
And also, Priestess had that awesome song in GHIII and their album's pretty solid.
I also checked out a bit more Cream, The Doors, Blue Oyster Cult, Aerosmith, Smashing Pumpkins, Heart, Jane's Addiction and Thin Lizzy.