deedob |
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deedob commented on: Predictions for gaming's biggest sequels |
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| The article made a few mistakes regarding a few games. The most obvious is Halo: Reach. Seems ironic that he starts talking about it with "any Halo fan can tell you..." then goes on to say Reach was destroyed "years" before the trilogy, when it's stated in the first game (and in numerous other instances) it was destroyed mere "days" before Halo 1. The Pillar of Autumn (ship from Halo 1) made a "blind jump" to escape Reach... That's when the Halo trilogy begins. |
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deedob commented on: The 7 most beautifully animated 2D games |
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| Meh... Sorry, mr article creator... i just don't "feel" any guilt for "the act". There was already some games who looked and played almost exactly like that game that were released decades before. They are still being released now and then. Dragon's Lair, Space Ace... You pushed a joystick or a button on "cue" to change the animation sequence of the "game". Same as the "act" where you turn a knob to change the animation. They all look the same exact kind of game. Trial and error games like those are somewhat a thing of the past (and should mostly stay there if you ask me)... |
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deedob commented on: Modern Warfare 2 (Xbox 360): Call of Duty: Modern Warfare 2 review |
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| huh... ODST was made in a single year. MW2 took about twice as long, at minimum. Even Halo: Reach was started before ODST... They are not made by the same Bungie "team". So no, MW2 should not be compared to ODST for the length of development, as is mentionned in the article. Just sayin' |
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deedob commented on: 18 awesome games that died at retail |
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| A shame about the entire Thief series really. It got it's whole light "stolen" away by the Splinter Cell games. Splinter Cells, i've enjoyed some, but they always "felt" more like linear "puzzle" games to me. It was more a game of "find a way to get through a room without being detected. Retry and repeat until you figure it out." The Thief series was really a "sneaking experience" that hasn't been seen outside that series to my knowledge, outside very specific (and rare) quests in Oblivion, and the "occasional" instance in Deus Ex 1 & 2. It wasn't a "puzzle" game, it was trully about sneaking past guards and to try to be inventive in the way you approached the game. Can't get in a building through the front-door? Get from the rooftop, the basement, the balcony, the window... Usually, the "easier" entry points would mean more rooms to cross toward your objective once you were inside the building. Trully genious design. Here's to hoping that Thief 4 will actually be released. I'll be the first in line. |
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deedob commented on: An incomplete history of time-travel games |
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| The Magic of Scherazade on the NES (maybe a typo there in the title :)...) was an arabian night-style where you had to keep going back and forth in time to solve puzzles. Can't go to an island to reach a temple? Travel forward in time a few hundred years when there will be no lake around the temple. Can't defeat an ennemy boss/demon thing monster? Go back in time a few millenias when he was still new to the world and beat him then. I still think it was a better "Zelda-like" game than Zelda itself. Chrono Cross/Trigger, Darkest of Days and yes... even the very known, but rarelly played DaiKatana could've been mentionned here. All games BASED on time travel. |
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deedob commented on: 7 games set up for sequels that never came |
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| XIII does have a conclusion. The game's based on the Belgian graphic novel, that started in 1984 and recently was concluded in 2007. (with spins offs, by different authors, still coming in). The game ended at "about" the fifth volume. There were/are 19 volume in the XIII series in all. So there is/was quite a bit of room left for a sequel to the game. But the very brief summary of it is in volume 5, as noted by GR, you learn the US president is the leader of the villains. They spend the next volumes getting evidence against the president and trying to learn the identity of XIII. They get to trial against the president in volume 12. He gets what was coming to him in that volume too There is "resolution" in the knowledge of who was XIII. In volume 13, we begin to doubt that what we know of XIII's past is really true or if they mixed-up two different people that could be who XIII was. Also starts a power play with the remains of the president's organization once he's no longer in the picture. Lot's of people want to take advantage of that vacuum in power to gain some for themselves and they all want XIII and his friends out of the way since they know too much. volume 14 to 19 is spend with XIII and his gang trying to evade those who want him dead. We finally learn who the real XIII is in volume 18 and in 19 (the final one), the bad guys are all arrested, and not "really" by XIII or his gang. XIII and friends then start to live happilly ever after... |
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The most obvious is Halo: Reach.
Seems ironic that he starts talking about it with "any Halo fan can tell you..." then goes on to say Reach was destroyed "years" before the trilogy, when it's stated in the first game (and in numerous other instances) it was destroyed mere "days" before Halo 1. The Pillar of Autumn (ship from Halo 1) made a "blind jump" to escape Reach... That's when the Halo trilogy begins.