I'm asd they didnt fix the AI, I was playing the demo, and noticed how damn horrible it is. I was hoping it would be fixed, but seeing that its not, I would reconsider buying it for Christmas,or just borrowing it from my cousin once he gets it.
Terag is right, after I played this game for like 1 month straight and then played CoD4 again I was like, wth is with these graphichs and cheked my graphics cable to see if it was plugged in completely.
OH GOD CORTANA WAS A PAIN! I HATED THAT LEVEL SO BAD! Not even for the regular flood but for the ones that got up on the wall and were like F#^@!*% snipers.
I hated socializing in GTA so I just stopped but now it's going to take me forever to get the GTA(5) Achievment. Whoopee.
Water Temple sucked, the time limit on Dead Rising is a pain and the blue tortise shell.....*facepalm*
When Sgt. Griggs went down I was like "OH SH*T IM NEXT!" When he killed Gaz I was like "NO YOU BASTARD IMMA KILL YOU!!!!" And when Captain Price died it moveed me man, I was so sad. I made my FaceBook status "R.I.P Captain Price." Arent I a dork :P
I find nothing wrong with them making a number 2 and working on DLC for number 1. It has endless replay value so some buyers of number 1 might not even bu number 2.
Bear in mind that 7 is still "good," and I certainly don't think this is bad game. But as a lifelong Mario fan, I don't see how anyone could consider this better, let alone on par with SMB3, Mario World, SM64 or Galaxy.
I wondered the same thing, then I realized that 3D World is also published by Future. Sometimes we all share content like this just to show what else we have out there.
For example - I didn't even know we HAD a 3D magazine until now.
Replaying missions is a first on PSP and all Sony platforms, so it's worth saying in that way. But yes, that was a feature on DS as well.
Cyberninja: Yep, I think it's better on DS, having spent tons of time with both I feel I can say that easily. However, if you didn't play the DS one, this is absolutely worth trying.
We tended to stick with the countries you fight them in rather than their origin (Oro wasn't born in Brazil, but his background is) and left out some Final Fight characters that don't appear as playable... characters.
Great list! I would also like to add Metroid Prime Hunters, which manages to convert he robust ideas of Prime into a DS FPS... in early 2006. It's a true technical marvel.
The options were: no podcast at all because we're all stretched too thin and had no time whatsoever OR a brief one with a theme. In this case it's 69 minutes long. Remember we do all of this ourselves...
I think it's a lot of fun, and what's one week of deviation and experimentation? We'll be back to normal next week.