While I think some good points are made in the article, I disagree with the premise. Nowadays, I get more goosebumps from scary games than from scary movies. The fact that you, the player, are the one moving through the setting makes a big difference, I think. Frankly, I blame games for desensitizing me to scary movies.
Kudos to developers who support/enhance their products post-release, kudos to Desslock for acknowledging their efforts, and kudos to me for acknowledging Desslock's acknowledgment. now excuse me, there's a post-apocolyptic world in dire need of not having groins shot at.
Things gamers don't actually care about