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I'm Playing
Xbox 360 - Call Of Duty: World at War
Call Of Duty: World at War (Xbox 360)

Treyarch ditches the number subtitle and expectedly returns to WWII and the Pacific theatre of war. ...

Xbox 360 - Fallout 3
Fallout 3 (Xbox 360)

The freedom may scare people used to more linear shooters and the simplified customization might dis...

Xbox 360 - Too Human
Too Human (Xbox 360)

Too Human would be a severely underwhelming game even if it weren't for its ten-year-long developmen...

I've Beaten
Xbox 360 - Far Cry 2
Far Cry 2 (Xbox 360)

Once you get past Far Cry 2’s huge learning curve, you will find a lovely looking and intricat...

Xbox 360 - Grand Theft Auto IV
Grand Theft Auto IV (Xbox 360)

The highly-anticipated sequel to the carjack-fest of the century is sure to satisfy all your mob and...

Collecting Dust
PC - World of Warcraft: Wrath of the Lich King
World of Warcraft: Wrath of the Lich King (PC)

There is little we could say to stop you from playing this if you're already an addict, but it gives...

I Love
Xbox 360 - Fallout 3
Fallout 3 (Xbox 360)

The freedom may scare people used to more linear shooters and the simplified customization might dis...

Xbox 360 - Grand Theft Auto IV
Grand Theft Auto IV (Xbox 360)

The highly-anticipated sequel to the carjack-fest of the century is sure to satisfy all your mob and...

Xbox 360 - Left 4 Dead
Left 4 Dead (Xbox 360)

An incredibly tense multiplayer experience like no other. A must buy for shooter fans.

Xbox 360 - Viva Pinata
Viva Pinata (Xbox 360)

Living pinatas ... yes, pinatas. And they're alive. But with the power of a TV show behind it, could...

I Hate
Xbox 360 - Saints Row
Saints Row (Xbox 360)

A Grand Theft Auto wannabe packing two concepts we can't get enough of: crime-based freeform gamepla...

Xbox 360 - Saints Row 2
Saints Row 2 (Xbox 360)

This anti-GTA IV doesn't have the technical niceties (graphical hiccups abound) or Oscar-worthy stor...

Xbox 360 - Too Human
Too Human (Xbox 360)

Too Human would be a severely underwhelming game even if it weren't for its ten-year-long developmen...








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