I like the futuristic Zelda idea, and a Star Fox MMO would make people realize Nintendo isn't all kids games.
I've always had the idea of making a pokemon game where you control a team of trainers, not just one, and they all had their own needs too. You'd need to buy food and stop traveling at night. Kinda like a Sims meet pokemon.
If your a boss you must place yourself in a room, surrounded by things that the hero can use to kill you. You must lock whatever it is the hero needs to kill you in a chest and hide it in your lair, leaving your most pathetic underlings to defend it, and you must lock yourself in your room, instead of coming out to deal with the hero right off the bat.
Fat Italian plumbers fly, throw fireballs, play tennis, golf, soccer, baseball, and race.
You can carry an infinite amount of items, without having a backpack, sack, or anything that you carry anything in.
You cannot see said items until you equip them, which you will only in one dungeon and never use again
Somewhere there is a little floating creatue who puts rupees in various pots all over the world, waiting for you to come along and break them.
People don't mind if you barge into their home, not say a word to them, and smash all their pottery looking for said rupees.
breaking a floating, rainbow colored ball will give you limiless power, but getting hit once will make you lose it.
Its ok to eat food found on the ground, in fact its good for you.
I own all three of the papare mario games for their respective systems, and I have to say this game really isn't the same. first you can't use a hammer for the first 13 individual chapters. The flipping is cool but loses its fun after a couple minutes, making you flip just for the sake of slowing you down. Finally you dont have to waste a partner with a stupid tattle ability, but the backup partners from the old games were loveable, unlike the new Pixls. All in all, this game is fun to play but just doesn't feel like Paper Mario.
You guys forgot one. "Can you make me a file? Why not?" "Because then I have to spend my time helping you through EVERY single puzzle AND fight all the bosses AND listen to you complain about not knowing the controls because you were to stubborn to listen to me when I told them to you! THAT"S WHY!"
That German kid was screwed up. Of course it doesn't work you moron you demolished your keyboard. And I hope that kid's mom put something in that stupid brats mouth. Thank you you stupid people, your the reason I can't have an xbox in my house. Thanks.
I too have the old clunker DS. I cant believe they removed the GBA port. One of the best part of Nintendo's handheld was there reverse compatibility. Plus, how are people supposed to play Guitar Here On Tour or, more importantly, import pokemon onte their Diamond/Pearl! Bad move Nintendo, bad move.
The graphics are a bit (read very) bad but the wiimote was basically born for use as a lightsaber hilt. If you think the combos are tricky (There really not THAT difficult) spending less than five minutes in the training section makes it lots eaiser. The only reason people think the combos are hard is because they can't afford a single smudge in the video game awesomness because they used the training mode.
I've always had the idea of making a pokemon game where you control a team of trainers, not just one, and they all had their own needs too. You'd need to buy food and stop traveling at night. Kinda like a Sims meet pokemon.