February 05, 2012
January 30, 2012
January 29, 2012
January 02, 2012
December 28, 2011
May 23, 2011
9:39 AM
SuperStingray commented on:
Batman: Arkham City (Xbox 360): Batman: Arkham City features a new voice for Harley Quinn
It's strange- Tara has great range yet I can always tell it's her. She's like a female John DiMaggio.
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May 19, 2011
8:17 AM
SuperStingray commented on:
29 bloody scary things that have chased us in games
I have three letters for you: SA-X. That thing wasn't just chasing you. It was hunting you. And multiplying WITHOUT YOU EVEN KNOWING.
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May 17, 2011
10:48 PM
SuperStingray commented on:
The Top 7... Things in games that will never be realistic
Regarding space, look up Moonbase Alpha.
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April 30, 2011
3:33 AM
SuperStingray commented on:
55 things we hate about our favorite games
Left 4 Dead 2: Coming out a year after Left 4 Dead 1. Portal and Portal 2: No full body awareness. Sonic 3&K: The carnival night barrel. Speaking of which, Sonic 06 is one of your favorite games? Since when?
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12:14 AM
SuperStingray commented on:
Portal 2 (PC): 5 reasons to hate Portal
I like this article. It just shows how hard it is to find even 5 legitimate reasons to hate Portal.
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April 26, 2011
4:31 AM
SuperStingray commented on:
The Top 7... Things we hate about modern gaming
Fair points, but broken buggy games have ALWAYS existed. I would have put overpriced DLC in its place.
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April 11, 2011
2:46 AM
SuperStingray commented on:
ClassicRadar: 59 levels to play before you die
I'd say this is bit of a hit and miss article. While I can't speak for the ones I haven't played, I didn't find too many of the ones mentioned that memorable. If I were to add anything, it would be Phendrana Drifts from Metroid Prime, Sky Sanctuary from Sonic & Knuckles, Whomp's Fortress and Hazy Maze Cave from Super Mario 64, and Santuary Fortress from Metroid Prime 2.
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January 24, 2011
January 20, 2011
8:53 AM
SuperStingray commented on:
Super Monkey Ball 3D (3DS): Monkey Ball 3D trailer teases new villain and game modes
Wake me when they remember Super Monkey Ball 1 and 2 existed and stop making the levels so piss easy and replacing them with completely unrelated minigames.
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January 19, 2011
8:58 PM
SuperStingray commented on:
Sonic Heroes (PS2): Monstrously bad Sonic commercial advertises monstrously bad McDonald’s toys
Don't knock the early cartoon series, those were cool. At least go for Underground or Sonic X.
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8:55 PM
SuperStingray commented on:
Angry Birds HD (iPad): Angry Birds animated series entering production
Game-based TV shows aren't that bad. It's the movies that generally suck.
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January 18, 2011
3:20 AM
SuperStingray commented on:
The Top 7… Games with badass helicopter fights
Dude, what the heck? No Prototype? Really? Dead Rising 2 I was definately expecting, but you can't tell me that none the 101 ways you can take down a helicopter in that game kick flying steel ass.
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January 15, 2011
2:38 AM
SuperStingray commented on:
Bulletstorm (Xbox 360): Bulletstorm demo coming January 25
Damn, I'm going to be busy with Dead Space 2.
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January 13, 2011
5:06 PM
SuperStingray commented on:
Reports claim PSP2 will be as powerful as PS3. Really? Is that even a good idea?
If I wanted to play something as powerful as the PS3, I'd play the PS3. The point of a handheld is to be portable, something the PSP fails hard at.
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January 12, 2011
8:22 AM
SuperStingray commented on:
The Top 7... Games we want announced in 2011
I'm hoping the Platinum game is Vanquish 2. Bayonetta was long and had closure. Vanquish was short and left open. I loved Bayonetta, but Vanquish left me wanting so much more.
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December 28, 2010
2:58 PM
SuperStingray commented on:
The best boss battles of 2010
I can attest for God of War and Bayonetta having some of the best boss fights I've ever seen. I believe the best bosses are the ones you get to see fall apart as the battle goes on; it's just so much more satisfying than shooting a guy until his health bar hits zero.
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December 20, 2010
9:46 PM
SuperStingray commented on:
Game music of the (holi)day: Sonic 3
It's not even just the developers who remixed it- this is by far the most popular Sonic song to remix- I've seen countless variations- even more than Chemical Plant or Green Hill.
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December 15, 2010
11:03 PM
SuperStingray commented on:
Alan Wake (Xbox 360): Alan Wake is Time Magazine's game of the year. No, really
It's actually a pretty good list and well justified. Not one I fully agree with- Alan Wake just isn't as memorable as it should be considering what it's trying to pull off.
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December 09, 2010
October 30, 2010
12:54 AM
October 26, 2010
12:02 AM
SuperStingray commented on:
Vanquish: is this breakneck shooter way too short?
Mikami said the development of Vanquish went very smoothly, which, in today's industry, means they didn't do enough. I love Vanquish, and I'm still playing it, but I was kind of expecting something longer and a tad less recycle-y from the makers of Okami and Bayonetta. God Hard IS hard, but if you do manage to complete it, it doesn't really offer anything after that.
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July 31, 2010
12:17 AM
SuperStingray commented on:
The saddest game cancellations of this generation
Where's Six Days in Fallujah?
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June 22, 2010
1:06 AM
SuperStingray commented on:
Pokemon Monday - Black & White rumor roundup
Dunsparce. Nobody seems to remember they exist.
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June 16, 2010
10:44 PM
SuperStingray commented on:
Sonic Colors (Wii): E3 2010: Sonic Colors first impressions
It's a strange time in gaming when power-ups in a platformer seem novel. But seriously, if Sonic has done anything well in the past 10 years, it's the graphics and environments, and this seems like no exception. Hope it plays just as well.
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June 12, 2010
3:16 AM
SuperStingray commented on:
Homefront (PC): The terrifying future according to Homefront
North Korea doesn't need to declare War with the US. Technically, since the Korean War is only at a ceasefire and never officially ended, we've been at war with them since 1950.
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May 18, 2010
12:57 AM
SuperStingray commented on:
Super Scribblenauts (DS): Super Scribblenauts will introduce adjectives, "upgraded controls"
I'm really excited for this. Scribblenauts biggest downfall, besides the control scheme, of course, was its horribly unbalanced vocabulary- 90% of the items were either game breaking or worthless. The adjective system really seems to nail that problem. In fact, it doesn't seem like any of the problems I had in the original seem to be returning.
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12:53 AM
SuperStingray commented on:
Split/Second (Xbox 360): Split/Second review
Why would I care whether or not the cars are made up or licensed?
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12:52 AM
SuperStingray updated their profile.
May 13, 2010
7:41 PM
SuperStingray updated their profile.
March 30, 2010
6:46 PM
SuperStingray commented on:
How far would you go for your console?
If my life wasn't at stake. No. No. Yes. If it wouldn't be too much to kill me.
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March 29, 2010
4:56 PM
SuperStingray commented on:
7 things we want from Dead Space 2
I don't know what's so confusing about the plot. Mining ship finds alien artifact. Mining ship takes alien artifact. Alien artifact releases parasites that turn dead people into zombies. Religious group believes this is the next step in human evolution and should be propagated. Ship breaks down. An engineer and his group comes to repair it. Alien artifact releases mind control waves trying to convince people to return it. One betrays the engineer by trying to sell it on the black market. Engineer tries to return it, but is unsuccessful and flies off. There, I just broke it down for you in detail in 9 steps. I agree about the rest. Except the co-op. One thing that Dead Space did wrong is isolation. Yes, you were alone almost the whole game, but that was strongly subverted by having your mates contact you every two minutes. In Dead Space 2, I want it to be just me versus zombies and maybe another crazy religious zealot. Besides, co-op just would likely end up being no more two people trying to play the same game. It would be worthless if they're not really going to be interacting with or assisting each other.
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March 26, 2010
12:08 AM
SuperStingray commented on:
100 Reasons fanboys hate RPGs (2009)
What's the name of this song, anyway?
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March 25, 2010
7:57 PM
SuperStingray commented on:
Sonic 4: Episode 1 - YOUR questions answered
What does everyone have against the name Eggman? Sure, it's not quite as "villainy" as Robotnik, but I think Eggman is more fitted to his somewhat comical appearence and it's intimidating in a sort of ironic way, like The Joker.
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March 12, 2010
1:50 AM
SuperStingray commented on:
Games summed up in 5 words
Dark Void: Fucking awesome! Wait, that's it?
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March 11, 2010
4:43 AM
SuperStingray commented on:
Heavy Rain (PS3): Heavy Rain interactive game on YouTube
This can't hope to replace the experience. Yes, the decisions are in there, but the character and consequence isn't. At the third trial, I cut off Ethan's finger. Ethan was the one with the knife, but I was the one who told him to do it. I felt the remorse afterward. People say the Heavy Rain is more of a movie than a game. I agree to a point, but taking away the interactivity it DOES have leaves it as just a shell.
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March 08, 2010
1:48 AM
SuperStingray commented on:
WarioWare D.I.Y. (DS): WarioWare D.I.Y - hands-on
Sadly, this and Scribblenauts 2 are really the only DS games I'm looking forward to this year. Can't complain though; there are so many games out there, it's nice to have a chance to work more on the ones I already have.
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March 01, 2010
8:03 PM
SuperStingray commented on:
If video games were candy bars
I suddenly feel like playing Viva Pinata.
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February 27, 2010
9:31 PM
SuperStingray commented on:
Metroid: Other M (Wii): Everything we know about Metroid: Other M
Pretty excited, but still skeptical. Hope there's optional nunchuck controls.
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9:28 PM
SuperStingray commented on:
Sonic & Sega All-Stars Racing (Xbox 360): Sonic & Sega All-Stars Racing
"The Commentator should be shot" You mean you can't turn him off?
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9:24 PM
SuperStingray commented on:
Heavy Rain (PS3): Heavy Rain
I loved this game simply because of it's interactive factor. Without it, it would really be nothing special. Not to spoil anything, but there is a scene where Ethan puts himself through intense pain. If I were watching a movie, I'd probably just cringe or close my eyes. But since I was the one doing it here, I actually felt the guilt and remorse of doing it. Say what you will of the story's quality, but it's a damn immersive game.
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February 26, 2010
1:44 PM
SuperStingray commented on:
Heavy Rain's BIG plot-holes
There are some fair points in there, but most of it is bullshit. Especially #12. Do you even understand how Schizophrenia works?
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February 15, 2010
8:17 PM
SuperStingray commented on:
The Top 7… ways BioShock 2 is better than BioShock 1
Here's an eighth. Two words: Rocket Spear. It does not get any better than impaling an enemy in the eye socket only to watch him run around in panic setting fire to his friends before ultimately exploding.
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February 11, 2010
11:08 PM
SuperStingray commented on:
Game-inspired sexual positions
The Dirty Ramirez "Do" everything.
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February 05, 2010
12:40 AM
SuperStingray commented on:
Sonic 4 trailer: 10 things no normal person would spot
I'm with you on the last one but the first 9 seem incredibly nitpicky. The rings are too big? Sonic doesn't have the exact same design as he did on the genesis? It's not ENTIRELY 2D? Cry me a river. I get the nostalgia, but come on, this is ridiculous. And I can't really say anything about the episodic part though. Just because it's episodic doesn't mean each episode won't be a full length game in itself.
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