When I play CoD4 and I kill someone with Martyrdom I always say with the most venom I can conjure, "Martyrdom scum." Not even when I get killed by them just when I encounter one of those people. I have no respect for someone that caliber of noobness.
Wow Nanaca Crash brings back some fond memories of all the students in my 8th Grade class huddled around the one computer without a firewall trying to beat each others' high scores. Sure there were the 'penguin toss X' people playing their little games, but we were playing the greatest fucking game ever. It made NO SENSE!!! That game isn't new though, that was like 5 years ago that this stuff happened.
I feel like the story in Gears of War as a franchise is meant to be speculated on. I hope that even in the final game there aren't so many filled in cracks that there is no longer room for individual thought. I loved the story in Gears 1 because it was so briefly glimpsed that it REQUIRED intellectual speculation about what was happening. Why was Marcus in prison? Who are the bad guys here? Questions like these weren't answered and gave us a whole two years to think about. It made you think because there was nothing else to do that was Gears related between games. Instead of just answering a bunch of questions in the simplest way possible, Gears of War continues to tease us and leave out answers. Perhaps it's meant to have us infer the answers instead of outright giving them to us like an intelligent book or film. That would certainly make everything more interesting.
Lol I did forget about Cole on the intercom! That part was amazing! I like how the Locusts reacted to it too like it showed two buddy Locusts like "wtf is that!?"
Also I figured out they did have the Cole Train Rap in the game if you go into the arcade in the Day One multiplayer map and stand really close to the Thrashball machine (looks like a foosball table) and turn the volume up. You can hear a remixed but more subtle version of the Cole Train rap coming out. :D
That Skorge part totally fucking broke my spirit. I played through the game on Solo Hardcore (because anything less is for noobs) and that section was completely unbalanced. The locust shooting you could come out behind you, the poison grenades were inescapable when combined with the falling pillar you have to dodge (which didn't always work right) and those fucking tickers would blow the shit out of you in one hit if you didn't dodge them while simultaneously being out of the shooting Locust's line of sight, the falling stalagtites AND miss the 30 poison grenades thrown from the ceiling. That part seriously got me screaming, "Who the fuck made this? Not the same people who made the rest of the game!"
As for Marcus and Anya's romance, there was ONE subtle hint towards that in Gears of War the original. When Anya steps out of the chopper in Act 1 Marcus looks at her like he's really interested. This combined with the end of Gears 2 (which may have been successful in showing a love story if Anya didn't do the hammy 'hand to heart' thing) suggests that either Marcus secretly has a crush on Anya and his feelings are confirmed when she shows she's interested OR they have a past. These plot points will make for interesting threads in the sequel if they choose to pursue them, although giving Marcus a love interest goes against Epic's mantra of not giving the main character too much personality because the player IS the main character. Maybe it's supposed to show how everybody kind of gets a little crush on the girl telling them what to do while playing (Cortana, Alyx, etc.)
Wow I wrote a lot. OK I'm done. Great article GamesRadar!
I've been looking to get into an MMO but every time I tried out WoW or anything else there was something missing. Apparently this game is going to be that MMO for me. I love Star Wars and I love Bioware and I love what they're doing with this game. This will be so worth putting all that time in because not only are you playing a fun game but you're immersed in a universe that is actually recognizable and means something to you (or at least to me). The Star Wars universe is way more interesting and has a richer history than Azeroth imo but that's just me. Anyway, I'm so excited for this game!
This is exactly what I've been arguing for months on end on forums and blogs. Thank you, GamesRadar for putting this up. The only thing though is I think Metal Gear Solid works for some odd reason, and that may be because you have to accept that you aren't really playing a game when you go through MGS4. It's really just a partly interactive narrative. That's how I went through it anyway and it really helped me like it even more. Great article though. This site is becoming the MUST-BE place to read thought-provoking intellectual pieces like this.
All this is well and good but you forgot this isn't a Doc Ock tentacle it's a Bionic Arm that can only go up, diagonal or forwards, and you can't control how far it goes out or keep it there without latching onto something so it would probably be impractical in everyday life.
Not enough hours per game. Genius. GamesRadar you always know how to make a snappy comment about a game. That's why I love ya. I do love this game though, and I'm well aware that it's not so great. I just love this canon storyline and I'm genuinely intrigued by it. I'm the kind of Star Wars fan who can refer to every vehicle by its acronym and refer you to multiple theories on how Vader brought balance to the Force, though so take that with a grain of salt. :D
I always wanted to make a big blog post about why Gears is deeper than most people think and the fact that you actually are the alien invaders in this game was going to be one of my biggest points. Now I can be constantly flamed for 'stealing GamesRadar's article' but I couldn't hope for a better article to have come before me. This was extremely well-written and researched. We definitely are the bad guys in that game and I hope they expand on that in subsequent games.
I really think you guys should've embedded the video this article was inspired by. You can find a link to the YouTube video in the link you provide in the opening part of the article. Other than that, nice MGS infinite! Lol!
This is pretty exact. It's not surprising that Adam Sessler asked Gabe Newell the same thing about City 17's inspirations in his Leipzig interview on X-Play. Well documented though, GamesRadar. Love the site and the new comments feature.