Spectre |
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Spectre commented on:
InFamous (PS3): InFamous |
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@Howetzer: Ok, I read your posts, are you pulling those numbers straight from your ass? or are you telling me you collected all the numeric reviews of every professional reviewer out there, then calculated the averages? and if so, for what end? Opinions are based in the realm of emotion and therefore are not quantifiable between two people. Especially when the opinion is of a product that is being judged and scored on differing criteria. May I further remind everyone that when you click on the review section of any page, you went to them for their opinion. Not hard fact, but what they thought of it. Also, you give a false analogy for this. If we were to compare reviews in general to an archer, all reviews would have to stem from a single source (or Archer). Now, the base flaw in your analysis of this data is that you are trying to measure accuracy versus a unified theory of value. This would be better analyzed as a survey, which rates peoples opinions. You wouldn't get a definitive YES or NO. but you would be able to see who likes it, who doesn't, and who is undecided or neutral, to what degree(according to them), and the number of each. As for my final word to you, perhaps its time to really look at why you seem to have this sociopathic need to correct peoples opinions so that they conform. Is it routed in OCD, or an inferiority complex? Is it that the data isn't matching up evenly or that you think your opinion is the only one that matters? Don't bother to answer, its rhetorical. Look it up. @Loonyman978: True, each section has its own feel, but I still think it could have done with some more definitive changes according to what you did. To be honest my first play through I hardly noticed any change at all. For instance, the rubble is cleared away, and the buildings start to take the boards down. But at the same time, garbage is still everywhere, people are sleeping on the street, etc. so the streets always seem to be cluttered and dirty. My only suggestion for it, is the same as my suggestion for prototype, that maybe setting the 3-Week time limited story was a mistake, if time passed with no mention of how much,(As in GTA series) then whole buildings could be believably rebuilt to give a better sense of accomplishment. Not really a FLAW, just something to consider for the sequel. @nadrewod999: There are two types of missions, Karma choice, and Regular. In Karma choice what you do effects your karma by a clear action taken, which is always pointed out by the freeze frame where Cole talks to himself. The Train mission is a regular one, where your current Karma level determines what happens. if you're at Outlaw just play the mission and you'll get the evil train award. Trust me, I'm an anonymous guy on the internet, would I lie to you? ;) And to everyone. I enjoyed inFamous, but I gave it a 7 too. It was fun and the story was good, but it was just good, not great. *Spoiler alert* For instance, the girlfriend. I think its a terrible idea in a game that involves choice to not only have a character die no matter the choice, but also for flawed logic and motivation. I've played through as both good and evil but I always cringe at the stage where you make a choice on who to save, the girl or the doctors. If there was such a choice she should be in one static location, whether she lives or dies is the choice, so let me have it. Then when you get to the end and Kessler tells you about the future how he couldn't save his family and he killed her (even though he's still in love with her by his own admission) to make his younger self more hardened for tough choices. Here's the deal: If he was so torn apart by losing them that he went back in time, why not train himself to fully use his powers (and hell why not use the bomb like before) but then teach Cole that running doesn't solve anything. I really find it hard to believe he tore a hole in time and space because of his grief then discarded her without a second's thought. Or hell, you can even have it go the entire game that he killed her, then (if you're good) it turns out Sasha just used that mind trick on you to think she was dead. and if you're evil you killed her but didn't give a damn. makes a little more sense, properly explains motivation, and gives a sense of accomplishment that you made a choice. but that's just my opinion. |
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Prototype (Xbox 360): Prototype