So, have the fine folks at GR received crumbdunky's resume yet? Anyways, I personally own both MW2 and MAG, and while I can appreciate what MAG is / tries to do, I must say that I prefer MW2. Not that I prefer twitch gunplay over tactics; I just couldn't get into MAG. I think the biggest problem is that, for every person you allow to play your game online, you also increase the chance of shit going horribly, horribly wrong. And from my time with the game, I can say that it most definitely did. People seemed to prefer running around like retards shooting each other instead of capturing objectives, etc. And hardly anyone seems to have a mic, which kind of makes it difficult to coordinate. Another big issue I found was the (extremely overpowered) sniper rifles. 2 shots to the chest = a kill, there's hardly any recoil, and they seem to have infinite range. And I'm just talking about the basic one you start the game with. Anyone using a sniper basically cleans up shop when the match hits the inevitable bottleneck phase. Again, this is just my opinion, but I really didn't enjoy my time with MAG. Oh, and to everyone who hates on MW2 Killstreak rewards / unlocks / etc: You're kind of lame. Some of you actually complain about better players getting rewarded... so instead should your guns get shittier as you progress? Personally, I like being rewarded for playing well; when I pull off an 11 kill streak, I know I've earned the right to sit in the gunner seat of that chopper. Don't blame the game just because you aren't good at it. Use the M4; it's awesome and also happens to be one of the first assault rifles you get to use. Rant over.
Thanks for telling us what we already knew, Loggie. I don't know what I would have done without you. I also know for a fact Bioshock 2 was there... because it was in this article.
Superwes, stop acting like you don't find Nariko hotter than Paris Hilton. Why does it mean I play too many videogames if I think a "well-rendered" (if you know what I mean) videogame chick is hotter than an under-rendered and probably-legally-retarded real chick? Nevermind, this is probably the same person who insists he sucks at games because he's always out "playing sports" or "talking to females".
Okay okay I was totally content with staying out of this one, until I read magicwalnuts0's comment. "There's no proof here"?? Seriously? Did you read the article? Not only is there proof, there is WELL-DOCUMENTED proof. It's not like this is some elaborate internet hoax; April Fools Day is long past. There are many people who have experienced these same bugs. And I'm sorry, but did you actually say that this article is half assed because GR didn't track down the nature of the bugs? Shane and Matt aren't game testers. Why should they do Ubisoft's job? Here, let me use a car analogy, since they seem to be so popular: One of the tires on your car magically flies off while driving. According to your logic, you can't be upset about it, nor can you report it to the car company, until you stick it back on and drive around multiple times until you can make it fly off again. No. You lose.
Good work, GR. I'll be following this article over the next little while to see how it works out. I was thinking about getting back into FC2, until I read this.
@ GreyGhost: People like you are the worst in any and all online games. Far, far worse than those who know what they're doing is pure bologna. Something being in the game does not stop it from being cheap. The Spam-Throw is the new CoD4 Martyrdom. Anything that takes a grand total of ZERO skill to use (*cough cough* Martyrdom *cough*), but gives you an advantage is, by very definition, cheap. And anyone that claims that Martyrdom isn't cheap either hasn't thought about it enough or relies upon it. Anyway, back to Street Fighter. Fun game, though I'd call myself merely average at it. Though I do tend to run into a lot of these same people. I must say, yes, it is QUITE annoying.
So, I played through a good chunk of the campaign today. Jesus Tapdancing CHRIST, it is intense. I'm loving KZ2's campaign for the same reason I loved CoD4's campaign: Nail-biting, edge-of-your-seat, balls-to-the-wall intensity. Oh and ffs, to all the people complaining about "only a 9": SERIOUSLY?! It's a 9/10! Think about it this way: The GamesRadar review system only uses whole numbers, i.e 4,5,7, etc. Thus, a 9/10 is merely one point below the best score they could give. Less QQ, more pew pew. The game is wicked so far, and I can't wait to jump into the multiplayer.
Aww I feel bad for Brett now. It's okay Brett, I didn't think Tyler wrote the article. You're way cooler anyway.
Regarding the article: Good god DAMN SF box-art used to be godawful. Though there's still something about the SF4 art that bothers me... Maybe it's just that Ryu looks more like a toddler who's just been put in the corner than a large man who's decided "Fuck The Bullshit, It's Time To Throw Down".
I must say that I agree with everyone's statements about user reviews being mostly unreadable trash. You know how you can figure this out easily? Go on, let's say... IGN. A lot of the time, they have reviews up before the release date. Sweet. Then you see an actual number in the "Average User Score" section, and I do a facepalm. User reviews--especially those specific ones that I have just mentioned--are absolutely worthless, based entirely on expectations, bias, and fanboyism. I actually once read a review that said something like "I hurd dis game guna have . Dats so kool dis game guna destroy Halo and Gears 9/10!" Fail.
The only redeeming quality of the demo was the fact that it actually had an online component. The only redeeming quality of the actual game... is... well... you can play as a balrog, sometimes. That's pretty fun, right?
Honestly, this game is an unbalanced, unfinished mess. Characters run backwards almost as fast as forwards. Chose an archer? Run backwards, rapidly slapping the right trigger. You win. What's this? A warrior / scout is trying to attack you? Well, chances are he'll miss, but just in case, just keep running away. You see, when characters swing their weapons they actually stop moving. Because they don't want to actually HIT you. That would be mean. God this game sucks.
Hey, you didn't mention the HUGE problem with running down stairs. Probably the most (unintentionally) hilarious animation work I've ever seen. Jason literally runs straight forward into thin air, then falls down to the staircase. Repeat until you hit the bottom.
Read the name of the article. I'll give you a second. Now, are you really wondering why Diablo 3 doesn't appear in the list of "15 big 2009 games you've probably already FORGOTTEN about"?
You know, I wasn't too keen on the whole "Not being able to die" thing either, but then I got to thinking... What happens when you die, in a game? You get warped back to the last checkpoint. A lot of the time, you get to retry whatever challenge you just did. Elika saving you at the last moment is *exactly* the same, except you don't actually die. You just get warped back to the last safe location. At first, not being able to die makes the game sound too easy. But think about it: Games, for the most part, try to tell a story. The illusion of being part of the story is (for me, at least) immediately broken when I see a "Game Over" screen. How many stories go something like "I tried to jump over the chasm, but I timed it wrong and fell to my death. Wait, no, I'm wrong. What actually happened was, I made it." To put it simply, this system is genius. Death, without the story-breaking Game Over screens.
The game looks beautiful, too. Just thought I'd throw that in there.