February 13, 2011
11:07 PM
SandroTheMaster commented on:
Why Japanese box art is better...
You're getting this all wrong! No, no, no! It's not that Japanese box art is better. It's the American ones that sucks. Hard. European and Russian box art are just as good or better than the japanese ones.
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September 08, 2010
5:23 AM
SandroTheMaster commented on:
Warcraft 4 – what we want to see
How Warcraft 4, the sequel to one of the most imaginative RTS that actually dared to play with an RTS core mechanics, should be? Simple, make it exactly like Starcraft 2, the most derivative RTS made in recent years that is so lackluster of innovation that didn't manage to introduce a single change or improvement over its predecessor. How didn't I realize that the secret in making things better is just making them the same?
View
June 08, 2010
9:44 AM
SandroTheMaster commented on:
Videogame optical illusions
That reminded me of a part in the Act II of Diablo 2 where you're in an arcane dimension where physics is screwed up. They used the perspective limitation of the 3/4 third person view to give the same impression of Escher's impossible watermill. It was a nice effect, too bad it was ruined by the mechanics since the trajectory of a fireball or other spell made it clear the "upper" parts were actually following the "lower" parts is the same geometrical plane, plus the support for the "upper" parts didn't connect perfectly graphically, so it looked odd nonethless. Still, a nice touch. I'm surprised games don't exploit the lack of perspective in them more. I mean, movies do it all the time for special effects and make short actors look taller, but there are very few games that use the perspective to impress the player. Max Payne did it during Max's dreams and drug-induced hallucinations, Psychonauts did it a bit and a few other examples, but they're pretty rare.
View
4:41 AM
SandroTheMaster commented on:
10 great video game composers
These subjective lists are worthless in sites. They're for blogs and facebook. The "Top 7" works better because its about obscure trivia. But that won't stop me from coming with my 2 cents of commentary. First off: I don't care about Nobuo much, nice but there are better in my opinion. Jeremy Soule (Morrowind) was already mentioned, so I won't dwell at him. The duo Paul Romero and Rob King (Heroes of Might and Magic II) are my personal favorites. To put it simply: Their composition at Heroes II was a contributing factor to make that game turn me into a Gamer, as opposed to "someone who plays at occasion", and I had already experimented Doom! So I have a soft spot for these two. Then there's Pierre Esteve. Sure, the only game he composed to, in my knowledge, is Black Moon Chronicles, a game that's a particularly obscure cult at best and a forgotten RTS bugfest at worst. But the fact that his score is easily available in the Internet while the game itself is absolutely nowhere says something about it.
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April 30, 2010
5:14 AM
SandroTheMaster commented on:
18 ways to be a bastard in games
Hey, guess what? GR ignored PC Games again. Fallout 2, injecting Jet into old-timer NPC companion Cassidy just to watch him die of a heart attack just like he told you he would. The "implanting dangerous items on enemies" existed since Fallout 1. Except there you could do that to kids for extra bastard points. X-Com, leveling half the city you were sent to protect with a Fusion Ball just because it'd be too much trouble to go inside the buildings to hunt aliens or check for survivors. Duke Nuken 3D, killing strippers because of boredom. Privateer (for a very old example), beaming up the survivors the space battles in the intent of selling them into slavery. And smuggling slaves. And drugs. Heroes of Might and Magic (all but 5): give a few black dragons to a magic hero and mop all other players with the Armageddon spell. Speaking of which: Might and Magic, casting Armageddon in populated areas just to watch all the peasantry fly off and dying. Team Fortress/Left for Dead: Too many to count, but includes teleporting team-mates behind inaccessible areas, activating and leading a tank, trapping people in moody doors... Prince of Persia/King's Quest/Space Quest/ Heart of Darkness/ many, many of PCs Adventurers and Platformers: When you die in a platform in a PC game you usually didn't just explode, or fell off the stage, or any of that non-sense (with the only possible exception of Captain Claw), the game showed you, in gory detail, how that particular hazard killed you character. And, of course, since these animations were always so well-done, it was a special treat to look for and find every last one of them. And so on...
View
April 15, 2010
2:50 AM
SandroTheMaster commented on:
The lost PC games you'll never play
Is that a PCGaming article? A genuine PCGaming article? I thought I was reading Gamesradar. Talking about sequels to insanely good and ingenious games, what the hell happened to Jagged Alliance 3?
View
March 30, 2010
1:31 PM
SandroTheMaster commented on:
5 reasons to hate Zelda
@Slimjum441 What are you talking about to Embolado? He didn't even mention Bowser. And just because Ganon's battles are better than Bowser's, who's officially always the lamest boss battle ever, it's supposed to be good? And the Water Temples ARE that bad. So bad that you can't be anything remotely human to not think it is that bad. And, as you can see, you're a blue robot, so case closed.
View
1:25 PM
SandroTheMaster commented on:
5 reasons to hate Zelda
Well, 5 can be blamed on the same kind of people that asked for a Mega Man 9 and Street Fighter 4. If you make the game the slightest bit different to the classic, the "real" fans will eat you alive for actually trying to make a sequel an, you know, sequel.
View
March 12, 2010
7:42 PM
SandroTheMaster commented on:
If game characters used dating sites
@DeathWolf It wasn't mach about making them veritable as about making fun of the characters through the the fame they have outside the games.
View
March 11, 2010
10:02 AM
SandroTheMaster commented on:
If game characters used dating sites
Holo_Brain_2 Thousand-some years old looking for a nice girl to engage in long, deep, exhilarating, intense verbal interaction, oh yes, verbal interaction. Preference to cybertronically enhanced cyborgs, but open minded to liberal, clever citizens, oh yes, from the federation. And even religious warmongers, as long as philosophically inclined and not in a hurry to burn me to ash, oh yes. Relationships: Last one ended in disaster, oh yes, disaster. She was such an accomplished girl, and a fine bodyguard. A talented commander as well, oh yes, very talented. But she was blown by a dirty traitor. Have Kids: Oh yes! Billions upon billions of them. However, more directly 2. One almost killed the entire galaxy, but the other is not too bad, oh yes, not bad at all. Want Kids: No, oh yes, no. I've got plenty already, and I'm afraid I can't have them normally by intercourse, oh yes, not normally at all. Ethnicity: I believe I was Caucasian, oh yes, Caucasian. My projection looks that much, but it doesn't matter. I believe now the term is "Brain-in-a-Jar", but my last relationship said I was quite the "Snuggliest little brain-in-a-jar-ever", oh yes, ever! Body type: Limp, surrounded by fluid, oh yes, fluid. Height: About 62 centimeters from top of my Cortex to the bottom of my Coccygeal, but that is hardly relevant, oh yes, hardly indeed. Religion: Atheist, but interested in the philosophical implications and applications of the "Way", oh yes, interesting indeed! Smoke: No, oh yes, no. Even if I wanted to, it'd be hard to light a cigar in the fluid, oh yes, the fluid! Drink: Mostly the fluid that nourishes me and lubricates my components, it mostly has no effects on my synapses, oh yes, no effect.
View
1 year ago Why Japanese box art is better...
You're getting this all wrong! No, no, no! It's not that Japanese box art is better.

It's the American ones that sucks. Hard.

European and Russian box art are just as good or better than the japanese ones.
1 year, 5 months ago Warcraft 4 – what we want to see
How Warcraft 4, the sequel to one of the most imaginative RTS that actually dared to play with an RTS core mechanics, should be?

Simple, make it exactly like Starcraft 2, the most derivative RTS made in recent years that is so lackluster of innovation that didn't manage to introduce a single change or improvement over its predecessor.

How didn't I realize that the secret in making things better is just making them the same?
1 year, 8 months ago Videogame optical illusions
That reminded me of a part in the Act II of Diablo 2 where you're in an arcane dimension where physics is screwed up. They used the perspective limitation of the 3/4 third person view to give the same impression of Escher's impossible watermill.

It was a nice effect, too bad it was ruined by the mechanics since the trajectory of a fireball or other spell made it clear the "upper" parts were actually following the "lower" parts is the same geometrical plane, plus the support for the "upper" parts didn't connect perfectly graphically, so it looked odd nonethless. Still, a nice touch.

I'm surprised games don't exploit the lack of perspective in them more. I mean, movies do it all the time for special effects and make short actors look taller, but there are very few games that use the perspective to impress the player. Max Payne did it during Max's dreams and drug-induced hallucinations, Psychonauts did it a bit and a few other examples, but they're pretty rare.
1 year, 8 months ago 10 great video game composers
These subjective lists are worthless in sites. They're for blogs and facebook. The "Top 7" works better because its about obscure trivia.

But that won't stop me from coming with my 2 cents of commentary. First off: I don't care about Nobuo much, nice but there are better in my opinion.

Jeremy Soule (Morrowind) was already mentioned, so I won't dwell at him.

The duo Paul Romero and Rob King (Heroes of Might and Magic II) are my personal favorites. To put it simply: Their composition at Heroes II was a contributing factor to make that game turn me into a Gamer, as opposed to "someone who plays at occasion", and I had already experimented Doom! So I have a soft spot for these two.

Then there's Pierre Esteve. Sure, the only game he composed to, in my knowledge, is Black Moon Chronicles, a game that's a particularly obscure cult at best and a forgotten RTS bugfest at worst. But the fact that his score is easily available in the Internet while the game itself is absolutely nowhere says something about it.
1 year, 9 months ago 18 ways to be a bastard in games
Hey, guess what? GR ignored PC Games again.

Fallout 2, injecting Jet into old-timer NPC companion Cassidy just to watch him die of a heart attack just like he told you he would.

The "implanting dangerous items on enemies" existed since Fallout 1. Except there you could do that to kids for extra bastard points.

X-Com, leveling half the city you were sent to protect with a Fusion Ball just because it'd be too much trouble to go inside the buildings to hunt aliens or check for survivors.

Duke Nuken 3D, killing strippers because of boredom.

Privateer (for a very old example), beaming up the survivors the space battles in the intent of selling them into slavery. And smuggling slaves. And drugs.

Heroes of Might and Magic (all but 5): give a few black dragons to a magic hero and mop all other players with the Armageddon spell.

Speaking of which: Might and Magic, casting Armageddon in populated areas just to watch all the peasantry fly off and dying.

Team Fortress/Left for Dead: Too many to count, but includes teleporting team-mates behind inaccessible areas, activating and leading a tank, trapping people in moody doors...

Prince of Persia/King's Quest/Space Quest/ Heart of Darkness/ many, many of PCs Adventurers and Platformers: When you die in a platform in a PC game you usually didn't just explode, or fell off the stage, or any of that non-sense (with the only possible exception of Captain Claw), the game showed you, in gory detail, how that particular hazard killed you character. And, of course, since these animations were always so well-done, it was a special treat to look for and find every last one of them.

And so on...
1 year, 10 months ago The lost PC games you'll never play
Is that a PCGaming article? A genuine PCGaming article? I thought I was reading Gamesradar.

Talking about sequels to insanely good and ingenious games, what the hell happened to Jagged Alliance 3?
1 year, 10 months ago 5 reasons to hate Zelda
@Slimjum441

What are you talking about to Embolado? He didn't even mention Bowser. And just because Ganon's battles are better than Bowser's, who's officially always the lamest boss battle ever, it's supposed to be good?

And the Water Temples ARE that bad. So bad that you can't be anything remotely human to not think it is that bad. And, as you can see, you're a blue robot, so case closed.
1 year, 10 months ago 5 reasons to hate Zelda
Well, 5 can be blamed on the same kind of people that asked for a Mega Man 9 and Street Fighter 4. If you make the game the slightest bit different to the classic, the "real" fans will eat you alive for actually trying to make a sequel an, you know, sequel.
1 year, 11 months ago If game characters used dating sites
@DeathWolf


It wasn't mach about making them veritable as about making fun of the characters through the the fame they have outside the games.
1 year, 11 months ago If game characters used dating sites
Holo_Brain_2

Thousand-some years old looking for a nice girl to engage in long, deep, exhilarating, intense verbal interaction, oh yes, verbal interaction. Preference to cybertronically enhanced cyborgs, but open minded to liberal, clever citizens, oh yes, from the federation. And even religious warmongers, as long as philosophically inclined and not in a hurry to burn me to ash, oh yes.

Relationships: Last one ended in disaster, oh yes, disaster. She was such an accomplished girl, and a fine bodyguard. A talented commander as well, oh yes, very talented. But she was blown by a dirty traitor.

Have Kids: Oh yes! Billions upon billions of them. However, more directly 2. One almost killed the entire galaxy, but the other is not too bad, oh yes, not bad at all.

Want Kids: No, oh yes, no. I've got plenty already, and I'm afraid I can't have them normally by intercourse, oh yes, not normally at all.

Ethnicity: I believe I was Caucasian, oh yes, Caucasian. My projection looks that much, but it doesn't matter. I believe now the term is "Brain-in-a-Jar", but my last relationship said I was quite the "Snuggliest little brain-in-a-jar-ever", oh yes, ever!

Body type: Limp, surrounded by fluid, oh yes, fluid.

Height: About 62 centimeters from top of my Cortex to the bottom of my Coccygeal, but that is hardly relevant, oh yes, hardly indeed.

Religion: Atheist, but interested in the philosophical implications and applications of the "Way", oh yes, interesting indeed!

Smoke: No, oh yes, no. Even if I wanted to, it'd be hard to light a cigar in the fluid, oh yes, the fluid!

Drink: Mostly the fluid that nourishes me and lubricates my components, it mostly has no effects on my synapses, oh yes, no effect.