PyramidHead316 |
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PyramidHead316 commented on:
5 franchises that need facelifts |
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First person would kill the Silent Hill series, and it's already dead in some people's eyes right now. No, just no. Let Condemned be what it is, and let a horror series like this find its own path. I would never touch another Silent Hill game if the series went first person, and I'm a big fan of SH ever since I played the first game back in 1999. The over-the-shoulder perspective is one of the most overrated things in games to me. I hate the over the shoulder perspective - hate it, hate it, hate it, hate it, hate it. I hate to restate that choice of words so many times, but it bears repeating that this not one of my favorite things from RE4. I hate how Alex can't turn in every direction in Silent Hill: Homecoming, when Double Helix tried to ape this camera mode. Slap a camera over a guy's shoulders and call it a new control scheme. Yeah, that's it. >_> And it's not even that good. Metal Gear Solid 2 perfected first person aiming in one try, and it does nothing to detract from the experience. Unlike RE4's camera, which looks awkward and strange still to this day. One of the things that took the creepy factor out of SH: Homecoming was the way that you can see everything at once. There are no unique angles; none of the disorientation you would find even in real life. It's simply a generic adventure game. One of the things that has been confirmed to me by playing Resident Evil: The Umbrella Chronicles is the lack of available movement in first person shooters. One of the worst things in Silent Hill: Homecoming is how Alex can't even turn 180 degrees to face back. This is a letdown compared to the earlier games. Heather controlled perfectly in SH3 with the 2D controls - well, almost perfect. :) But it seems that after that game, developers took two steps back with regard to this. Alex can't even turn in a quick fashion, and maneuvers roughly in combat situations against monsters. And first person would compound this. Rather than making things more scary, it would remind me that I'm playing a game: over, and over, and over, and over, and over - exactly as Resident Evil: The Umbrella Chronicles does now. Resident Evil: The Umbrella Chronicles is unique is that in that it's a good game to play for blasting monsters and arcade-style action...but it's not an optimal presentation for the Resident Evil story and its horror setting. And it's jarring when you're almost thinking of yourself as being the one battling the monsters, and then you come out of it and see Chris and Jill in the cut-scenes. As I learned from another user on the IGN boards, I think this depends on the perspective you have about horror games. Do you want to imagine yourself in the horror, or do you want to see someone else in a perilous situation? For me, the answer is simple. I don't WANT to imagine myself in the horror. I want to see someone that I care for, after getting to know them - someone I can root for, loathe, or question based on their decisions. The reason you grow tense in good horror films is because you grow to like the characters and get attached to them, and you fear for their safety later on. You want to see them get a happy ending, or get some kind of resolution. That's the way my like of horror games works - I like Heather and James, and Claire and Jill in Resident Evil, because they're not just faceless characters with limbs that appear occasionally on the screen. They're fully realized characters, and are always present on the screen. Not everything has to be first person! Even with Mario, which has nothing to do with horror, I've seen comments from people here saying they want their children to only play first person shooters like Call of Duty, and Jericho, etc; and they want them to shoot everyone who plays a Mario game. Of course, they are trolls who would get stomped by real gamers in real life. But I think it's disturbing that some people want everything to be a first person shooter, or in first person view. The new overhaul of the series is looking promising, but the developers are still not getting it. The way to keep a series going is not to overhaul it with every new entry, but to add lots of little things to it over time. The basic gameplay of SH still works. Why does Metal Gear Solid survive for so long with consistently high scores? Regardless of what you think of the story, it's because they add more and more new features to the game with each new entry, and that's what keeps the gameplay fresh, but the core gameplay remains the same. Of course, others series like Mario and Halo do the same thing. The goal of every horror series should always be to get the protagonist as close in movement to a real life person as possible, while coming up with new things to scare us and disturb us. What Climax should be doing is taking the formula of SH and taking it to its ultimate extreme, making it as enjoyable and disturbing as humanly possible. That's the way to improve things! Of course, this is only my opinion. >_> |
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5 franchises that need facelifts