Apart from GTA3- that will have been thought of , being released only a few months later. And I suppose some others might have been thought of, just not made by then. Sorry.
The blue and gold badge logo of Rare was actually discontinued in 2003 (according to Wikipedia- I wasn't sure of the exact year), not 2010. Between 2003 and 2010 a simplified version without the badge background was used.
To imgema- F Zero GX was made by Sega using a modified version of the engine that they made Super Monkey Ball with. That game was also specifically made for the Cube (they only later ported it to other consoles). The Casino level may have been inspired by all kinds of things- Super Monkey Ball, the Casino Nights level from Sonic 2, arcade pinball machines in general. I never played the previous F Zero games but I agree that the game isn't amongst my favourite Cube games. It feels fast but clinical.
Although Metroid Prime also stands out as one of the best Gamecube experiences (especially the lovely Phenandra Drifts level), playing the Resident Evil remake on the Gamecube is also one of my favourite gaming experiences of all time. The detail and subtlety of the character models and rooms is beautiful. It doesn't matter if you played it on the Playstation - the majority of the game has been reworked so that it has become completely fresh.
Don't hate the Cube too much. It refined some things were started on the N64. Sometimes it was disappointing but it did try new things (Luigi's Mansion, Super Monkey Ball, Viewtiful Joe). It also had cute discs. But its best achievment was not the over-rated Super Mario Sunshine or The Wind Waker. It was Metroid Prime and the Resident Evil games.
The N64 had 'eye popping visual prowess'? Doesn't every new console tend to do that? Were the N64's quite chunky visuals so great that they need to be singled out compared to, say, the Dreamcast? Rare got the best out of the N64 but that was an exception rather than a rule.
The PS2 was 'loved by everyone'? That is heresy to some Sega and Nintendo fans.
I trust that anybody who likes good videogame shows has seen the UK show Gamesmaster. The show was hosted by Scottish presenter Domiminic Diamond, except for a few series when actor Dexter Fletcher took over. Astronomer Patrick Moore featured as the 'Gamesmaster', a cybernetic disembodied head who would set challenges to the contestants to win a 'Golden Joystick'. Scantily clad women featured and all kinds of double entendres were slipped in. Every series they hosted it from a different set (church, oil rig, prison, heaven etc). Dominic Diamond went on to host another videogame show When Games Attack but it was on a satellite channel this time rather than the wider audience of Channel 4.
It is daft to criticise other game shows though. Game shows don't necessarily have to feature many games. The clued up people who watch it get enough information from the internet and magazines. It is the connection that is important - to feel that other real people share your love and understanding of games. So there's room for all other kinds of things- throwing people in pies etc. It all epitomises the fun that we play games for. The aforementioned Dominic Diamonmd criticised Gamezville. Bad form, Dominic. Just because it looks like a parody of street talk doesn't mean that you can't enjoy it by looking at it that way.
'Disney movie + video games = turgid pap. That’s what you’re thinking, isn’t it?'
No actually because I owned a Megadrive and played Aladdin. And there were several games based on Disney characters too such as Castle of Illusion, Quackshot and my favourite World of Illusion (which was clearly inspired by Alice in wonderland by the way, as it includes the caterpillar character and an Alice in wonderland level). So if you are an Alice fan you should play World of Illusion on the Megadrive.
The SNES had some OK Disney games such as The Magical Quest but their version of Aladdin wasn't as good.
Apple make tastefully designed products. Sega made the tastefully designed Dreamcast. How about Apple making a console and promoting that Sega are exclusively making games for it?
I think that Apple will be far more keen than Sega would be though.
'Any door, gate or fancy electronic barrier you walk through that then shuts on its own accord is doing so because it wants you out of the union'
I would add another way that you can tell you are in deadly peril. When you enter any seemingly abandoned industrial warehouse area (this has later been extended to include buildings like churches). This allows an unlimited number of would be assasins to appear from nowhere and fire at you from windows, overhead gantries, behind barrels or other scenery, sit in huge cargo boxes, waiting to kill you with a sniper rifle or even come down from the ceiling through a skylight on a wire. I'm thinking of Max Payne 2 and Half life 2.
This article is wrong about Bond. EA's Everything or nothing was a decent game for the time and Quantum of Solace is a pretty fantastic shooter. You go right through buildings, jump over rooftops, blow lots of barrels up. It's probably a bit like the game that many would have liked Perfect Dark Zero to have been (that game is still pretty good itself in an arcade kind of way i.e. don't expect War and Peace from the story).
One of the things that I most want is for Naughty Dog to go back to Crash Bandicoot. and make a proper PS3 sequel to Crash Team Racing , the best karting game that I've ever played. Why not include some 2.5D style platform elements for old time's sake?
Perfect Dark, Conker's Bad Fur Day, the Western release of Crazy Taxi and Shenmue, JET SET RADIO, Silent Hill 2 or 3, Devil May Cry 3 (not my thing but said to be the best in the series), Ico, Shadow of the collosus, the Gamecube RESIDENT EVIL REMAKE (better than RE4- the best thing you could say about RE4 was that it invented an over the shoulder view?), METROID PRIME, Super Mario Galaxy.
Sega and Nintendo may as well not have bothered showing up for most of this decade as far as you are concerned. Wii Sports and a spin on Tetris got a place? Is Braid any better than the many 2D platformers from the 90s?
And most Metal Gear Solid fans think that MGS2 is one of the worst in the series. Isn't MGS3: Snake Eater better?
Although there was deserved mentions of Disney Megadrive games in general and Cool Spot (and, thankfully, some less good looking SNES games were left out for a change) I'd have liked to have seen Donkey Kong Country mentioned (although with 3D sprites is that 2D enough to be counted?)
I know that, by the criteria of the control being too linear, you haven't included some graphic adventures but The Curse of Monkey Island is fondly remembered (even though Grim Fandango's art style gets mentioned more).
'Essentially a playable metaphor for the arguments of those cynical journos of old, it was like shooting our way through a barren womb. The final barb was in the way that it even set us up for a return to Resi 4’s finest moment by actually allowing us to climb into a cart at the entrance to said mine, before revealing its run to be pointlessly short and uneventful, ending before the mine proper even began. Truly the most poignant in-game requiem for video game mine cart riding imaginable, Ueda’s standpoint on the genre was made with inarguable clarity. But did he have to be so cruel?'
This is great writing! To talk in all earnestness about mine cart levels is a fine blend of poignant, detailed, truthfulness and subtle, dry, comedy gold. I read that platform games used to account for about 25%-33% of all games (especially easy to believe in the 16 bit days) and now account for about a tenth of that. The likes of the Uncharted series, with its Inddiana Jones/Romancing the stone ways may keep the mine cart level alive for it will surely always be there waiting to surface.
I haven't played all of these games but I would certainly have put World of Illusion(Megadrive) on that list. Forget any notion of Disney tweeness (or also sentimentality)- World of Illusion is a sometimes quite mysterious, classily presented game with excellent music and an original plot (although it also references Alice in Wonderland on one level). It has some great ideas like an underwater level that, later on, is revealed to have all taken place in a goldfish bowl and a colourful flight on a flying cork from a bottle of wine. It's actually one of my favourite games of all time. Quackshot is quite good too.