"Structure like the Total War games" Um... no? Is the TW campaign map in real-time? No. "Random attacks" Activate cheat mode, use the see all map cheat to look at the numbers of parties and the way they interact with each other depending on size and experience, and then tell me it's random. "Mounted combat is patchy... archery is ineffective... Hits feel random" Umm... right. How is mounted combat patchy, exactly? It's far better than any attempt so far in any genre, and has no bugs that I've detected, after playing solidly since release. Archery isn't ineffective, it just requires training and dedication to the Power Draw and Archery skills - trying to fire a bow with 1 Power Draw and 60 Archery will feel ineffective because it would be in the real world if you tried to fire a longbow with little experience. Hand-to-hand is SO clearly random, what with the skills in the character screen showing your proficiencies, and the combat log showing speed effects of every strike as a percentage... Generic medieval world - typical hypocrisy. If it had elves and orcs, it would be labelled generic fantasy. Oblivion was generic fantasy, and part of a running series, yet I don't see you marking that down for genericism. If you take the time to dig, there is plenty of rather more original back-story to the game that marks it out as more than an Oblivion clone, which the reviewer seems to have immediately dismissed this game as, despite the huge differences. Oh, and to prove how little you put into this review - M&B was NEVER freeware. Please, for the love of God, get someone to play this game for more than 10 minutes, with something other than what looks like a typical "I'm new, so I'll play Swadian because lancers have the least skill needed" character, and to learn how to fight in a method other than what I can onyl assume the reviewer used - click randomly at people as if it was an FPS, then complain because people don't fall down immediately. This is unique in that it is far more symetrical than most RPGs - the same rules apply across the board.
Um... no? Is the TW campaign map in real-time? No.
"Random attacks"
Activate cheat mode, use the see all map cheat to look at the numbers of parties and the way they interact with each other depending on size and experience, and then tell me it's random.
"Mounted combat is patchy... archery is ineffective... Hits feel random"
Umm... right. How is mounted combat patchy, exactly? It's far better than any attempt so far in any genre, and has no bugs that I've detected, after playing solidly since release.
Archery isn't ineffective, it just requires training and dedication to the Power Draw and Archery skills - trying to fire a bow with 1 Power Draw and 60 Archery will feel ineffective because it would be in the real world if you tried to fire a longbow with little experience.
Hand-to-hand is SO clearly random, what with the skills in the character screen showing your proficiencies, and the combat log showing speed effects of every strike as a percentage...
Generic medieval world - typical hypocrisy. If it had elves and orcs, it would be labelled generic fantasy. Oblivion was generic fantasy, and part of a running series, yet I don't see you marking that down for genericism. If you take the time to dig, there is plenty of rather more original back-story to the game that marks it out as more than an Oblivion clone, which the reviewer seems to have immediately dismissed this game as, despite the huge differences.
Oh, and to prove how little you put into this review - M&B was NEVER freeware.
Please, for the love of God, get someone to play this game for more than 10 minutes, with something other than what looks like a typical "I'm new, so I'll play Swadian because lancers have the least skill needed" character, and to learn how to fight in a method other than what I can onyl assume the reviewer used - click randomly at people as if it was an FPS, then complain because people don't fall down immediately. This is unique in that it is far more symetrical than most RPGs - the same rules apply across the board.