The nuke one is a little misunderstood. Depending on the explosive power of the warhead it could have easily caused a shock wave that traveled extremely vast distances, which would also be aided by a higher detonation height.
Also, for all we know, this was a more advanced version of a nuclear missile. After all, why would Price choose this particular missile as the one to launch if it weren't more technologically sophisticated or easier to launch in the first place?
Of course, this is just a minor dent in the massive problem, but still... I'm a nitpicker.
The article.... is ok. While I don't put all my videogame music on shuffle while I'm moving furniture around my house. I also don't care about videogame music at all.
I'd like to personally add Street Fighter IV, can't seem to get enough of it myself. Whats apparent though, is that most of these games feature DLC as an extension to the gameplay, which just proves that DLC is the new expansion pack.
It was Joe Newman, our editorial intern's idea. That's his charming mug in the videos! Kazoo cameos by "the real Chris" Antista, Charlie Bear-hat and on the mouth harp none other than Bender Wilde aka BluesBot2000. Shot and edited by yours truly =)
I just figured the few PC titles weren't worth mentioning since they're already dirt cheap, and were pretty much ignored by retailers across the board.
Plus, I was trying to weigh the overall value all of the discounts:
-$30 Console game > -$5 PC game
@superjw701: Thanks for pointing those out. I fixed them, and just to be on the safe side double-checked all the feathers against their respective maps. I found that the map for CR5 was also wrong and, more embarrassingly, the location of SP3 was wrong on the large map. I've updated the small map images for Venice and the San Polo district, but the large ones will take a little longer.
I'd like to thank everyone for their patience and apologize for any inconvenience this has caused. Thanks also to iahtebrandon and superjw701 for pointing out specific errors - that was a big help.
@iahtebrandon: You're absolutely right; thanks for pointing out the errors. Regrettably, these things sometimes happen when we're working with lots of similarly named, similar-looking images, but I've updated SP7, CS3 and CS7 with the correct map images. If you (or anyone else) see any other errors, please leave a comment or message me directly.
@newbie1511: Thanks for pointing that out. I'll check the video again today; it's possible I marked something down wrong, and if I did, then I'll post a fix.
EDIT: I found the problem - the fourth step (move the fifth and first rings right 5 times) should actually be to move them LEFT five times. Sorry about that. I'll change it in the text. Hope that's not too late to help.
@raist: I think that one becomes accessible when you renovate the mines. The entrance is on the north side of the outer walls, behind where the villa is.
@lnksmartt: We're working on it. Our hidden-glyphs guide, with puzzle solutions, should be up tomorrow. Your patience is appreciated.
Hunter 2-1/Actual/Badger 1/Hotel 6/Excalibur: Call sign.
Alpha/Bravo/Delta/Charlie/etc.: Military alphabet (Usually relates to a call sign).
Blue Sky: Clear for aerial assault, no enemy aerial assault.
Icepick/Phoenix: Same as Thunder/Flash from the Band of Brothers series. It's just a way of telling friendlies from enemies.
Overlord: The eye in the sky, the voice in your headset.
BCT: Same as an APC (Army Personal Carrier)
UAV: Unmanned Aerial Vehicle
Hooah: Time to kick some ass and take some names.