I really don't know why NMH is held at such a high regard. Granted the presentation is outstanding, Travis is among the best characters in recent games history and the extreme quirkiness is unmatched ... but gameplay wise it just sucks!
The levels are repetitive and uninspired; the quasi-open world only gets in the way; collecting money for the assassination missions are a chore; the actual story is as boring as it gets...
I never finished it and I don't think I'll ever get back to it.
And frankly I don't know what's with the bad Disaster press - the game is totally competent and is partly what I expected (but never got) from Alone in the Dark!
There's one game that made me scream in my sleep - Manhunt 2. To be more precise it was a hacked version of the game where none of the kills were censored. The Wii controls helped the immersion a lot (despite all the bugs and shortcommings)... it kinda made ME feel like a hunted psycho. Weird stuff!
I still prefer Sonic's palm trees on Megadrive over any piece of 3D object in the newer Sonic games! The number of parallax layers was another thing that made the first four Sonic games quite unique.
Speaking of trees - Virtua Racing (among others) had polygon trees way back in the 90's and GT5 trees are still a couple of crossed sprites... and the game is boring enough and gives you time to inspect them one by one as you pass by (that is if you're not drooling over your hyper-realistic car's back all the time)
Got it finally!! For everyone who has trouble with the controls here's a tip:
Do NOT SHAKE the wiimote up! Instead do a stabbing motion (pointing up). That's the only way I found that doesn't confuse the game when you're doing rapid motion.
The stabbing also works perfect for mid and low circles but isn't much needed then as these work with shaking most of the time. Yet this is the only move I found that never gets confused by the game.
OK, any of you guys who claim the controls work, care to explain how do you do it? For example how do you manage to move fast from middle to top position and shake... and get the game to detect it every time?
BTW 10 hours of learning curve for a casual, and fun rhythm game is far from acceptable!! Hey, Guitar Hero takes less time to get used to!
Gonzo, I got the Wii version and I can't get anything better than C on hard. I am also pretty good on the DC version though - I get more than 98% on most of the songs on hard!
I really don't want to throw away the Wii game yet, I've struggled with the controls for over a couple of hours but no matter what I do it takes a lot of time for the game to register when I'm moving the wiimotes to the top positions (thus missing every first shake in a top stream, if I don't have time to move them up early)
So I really want to know HOW do you do it properly? I tried a lot of stuff - wide motion; just tilting; shaking horizontally so it won't recognize the shaking as a change of position... nothing helped!
You want hard, illogical and often time sensitive puzzles, involving multiple seemingly unrelated actions by several characters? Go get the Gobliins series!!
These are just a few extreme examples but the whole genre was based around wacky illogical puzzles. The frustrating thing about many of these games was you had to ask yourself "What did the game designer want me to do here?" instead of "What do I do here?" ... and Sierra is the worst offender. Maybe it had something to do with their help line?
Anyway I really loved Lucas Arts and Legend quests back then!
Ok, I figured out why the kids in HotD see the action as mid 90's 3D graphics - they're clearly on drugs!
But I can't figure how Dr.Curien had so much spare time (you know between all the research and plans of taking over the world) to record an egocentric hip hop tune that describes his manor as The House of The Dead?! This is worse than Cole's "tune" in the GoW credits!!
Did I heard that correctly? "I am Curien - bringer of the legions of the house of the dead!! I am Curien - bringer of the vengeance!" WTF?!
Actually I just remembered one more such moment. I was a kid and was playing Full Throttle - I was at the end credits and it played that weird country song. I was quite exalted by the ending and I was fully enjoying every bit of the game. Then my father walks in, hears the music and asks me "Do you like this crap music?" ... and I say "yes, yes it's quite cool!! Look, it's from this moment in the game when you meet this mechanic guy in his trailer..." ... Hearing that track again reminds me the shame!
Every time my girlfriend walked in the room during an overly dramatic cutscene in MGS she was like "Why are you playing this cheesy crap?" ... this made me realize that all of MGS story is indeed cheesy crap! Anyone who thinks otherwise - go read a book or two!
I'm so disappointed with this game!! It takes the thing a bloody second to detect when you're trying to shake high... though it gladly marks the high circles when you're just shaking anywhere else!
Was it so hard for them to adjust the threshold between the move and shake actions? Add a dead zone between the two would have helped too... and frankly the calibration does NOTHING.
This is so frustrating! The wiimote may not have a gyroscope in it but the accelometer can still distinguish vertical tilt from frantic shaking... What were they thinking?!