Genericide |
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Genericide commented on:
TGS 2011: Woah! Final Fantasy X HD remake revealed for Vita and PS3 |
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Genericide: Well I'm of two minds at the moment. On one hand, ... |
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mockraven commented on:
EA tries again to justify Origin, fails more spectacularly than ever to justify Origin |
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mockraven: Well said! The biggest thing, also ignoring EA's w... |
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Genericide commented on:
EA tries again to justify Origin, fails more spectacularly than ever to justify Origin |
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Genericide: Ok so first of all, I'd like to mention that the c... |
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Genericide commented on:
TalkRadar 172 - Gone baby gone |
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Well, I know you probably won't hear this Brett, but I've been listening to this cast since the first episode and you will be sincerely missed. If you're have a better job offer at Capcom of course you should take it, but I'll always miss the dynamic you contributed to this podcast. |
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Genericide commented on:
Red Faction: Armageddon (Xbox 360): THQ giving up on Red Faction after "disappointing" Armageddon |
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I have no investment in Red Faction at all and am only sad to see it go because some developer is probably very depressed about it. However, though I have little affection for Red Faction, I have plenty for what it tried to do. I think the whole destroyable environments deal is something that more games could try, not even necessarily as a gimmick that fuels the whole game but just as something that is present in it. I'm way more interested in gameplay innovation like that as opposed to, say, increased graphical capability. |
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Genericide commented on:
Why every Zelda game is the best AND worst in the series |
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I have played all but a couple Zelda games and agree with the majority of this list, but I have 3 points I'd like to bring up: 1. When you say there's nothing bad you can think of Link to the Past, I might suggest that some of the dungeon design is a bit archaic/frustrating. I was coincidentally was just this morning playing this game in the dark world forest dungeon, which has those bloody hands that take you back to the entrance spawning continuously in just about every room. Rooms that are filled with hard to kill enemies and lots of pits. Argh. 2. Speaking of frustration, I was surprised that in your assessment of Zelda 2 you didn't mention the thing that I hated the most and even kept me from finishing it: the difficulty. That game gets horrendously difficult at times, but what bugs me is it's often for the wrong reasons. The heinous 'lives' were probably the worst, and I can think of absolutely no benefit whatsoever to adding lives to an open world game. Especially one littered with near bullet hell moments and instant death pits. Other games like Mega Man did things like this, but stages in those games were several minutes long, whereas Zelda 2 sends you back to the starting point of the bloody game when you arbitrarily lose 3 lives. From a design standpoint I find this inexcusable because it completely ruined the game for me yet adds nothing I can think of to the gameplay. 3. I object to your entry on Link: The Faces of Evil! That shouldn't be on this list because it's not a Zelda game. It never happened. :D |
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High Horse: MMORPG’s sort of suck and really need to change