I agree with eeeeverything here. And feel better about myself after having predicted this in 2007, only to have the 'net lose its mind and go all "how DARE you speak ill of the Wii?"
^ True! But Ultimate Cap is more powerful, while the Ultimate Hulk is somewhat weaker. It's a mix that makes a head-to-head fight possible. Also, the issue where that happens (Ultimates #5), Hulk just had a tank dropped on him, so he maaaay have been a little woozy.
Cap does not have superhuman strength. He is peak human, which is how Batman is portrayed. The only "power" he has is stamina, in that he tires far slower than a normal human, possibly not at all. But as far as strength or visual acuity goes, he's never displayed anything out of the range of a regular (albeit exceptional)human.
Each aspect is peak human though, for a mix of perfect vision, perfect mix of strength and agility, reflexes etc. All his other training and tactical expertise comes from genuine experience. IF HE WERE REAL
^ I was going to put it in there, but I feel like at this point, unless a reviewer states how amazing it looks, assume it adds nothing to the experience. Ocarina doesn't really benefit, Mercenaries doesn't really benefit etc. Honestly nothing I've played was notably better in 3D.
You've no doubt played games for many years. I have as well. And with this lifetime of experience, I know those buttons being where they are is less comfortable than every other controller in existence. My only question is HOW uncomfortable it will be - a lot, and distracting, or just a bit and only requiring a minor adjustment period? Can't say just yet, but I know it won't be as nice as the usual layout.
I saw this demo in person, and while the idea is nice, the demo really didn't sell it. He had a hard time hitting the enemies, lots of spinning in circles, looked frustrating and certainly not "better" or a "redefinition" of FPS gameplay, as they were calling it.
BUT! I'll wait til I play it to say yay/nay. Just wasn't impressed by the demo, which is admittedly from a very early version of the game.
Yeah, it's way easier to record GC than N64 for us, and the GC version will come out nicer in the end. As for jump attacking, yeah, I kinda forgot about that here. Haven't played since 1998! I think by the next vid I've remembered a few basic things and play a bit better.
And then some later dungeons... hoo boy. Not so good.
Well FFVIII IS my least favorite of all the games... never finished it and haven't paid attention to the soundtrack, so yeah I totally missed it. Did sound like FF though, as I did make a Sephiroth reference... OH WELL
You play it with the buttons (XABY etc) and can look at the list of known songs while the prompt is up on the screen. You don't have to pause, scroll to the list of songs, remember it, unpause etc - you can go to the list from the song prompt, play it from there and move on.
Hm, they ARE similar, but this is more of a case of parallel thinking. It's not exactly a deep-thinking topic so some crossover is bound to happen when dozens of sites are producing game content on a daily basis. It's not uncommon for this kind of thing to happen - we've posted stories that show up elsewhere months, even years later and it's just understood that it'll happen occasionally. It's even more apparent when BioWare only has so many games to pull from, so the subject matter is limited.
That said, I do wish we'd done it before they did!
What I meant was, the Forest Temple song wasn't included on the US soundtrack CD that was for sale in 1998. I bought it then and it has most of the tracks, but not all of them. And that was one of the songs I noticed missing.