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December 03, 2009
3:53 AM
FriendlyFire commented on:
Modern Warfare 2 (PC): Call of Duty: Modern Warfare 2
Well I guess that made Insomniac, Gearbox and Ubisoft very happy; -1 Activision.

Sorry, but paying more for less is not my definition of a good product. I may not be a big multiplayer fan, but seeing this blatant shot at the PC gaming crowd disgusts me. You should've given the game a 7 honestly, just for that.
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December 02, 2009
10:04 PM
FriendlyFire commented on:
Cheat on your console
No Wipeout HD, but that Noby Noby Boy thingy is there? You must be kidding me! If there's one downloadable game that is seriously well-crafted, it's Wipeout HD.

Otherwise, I liked the article :)
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November 14, 2009
4:36 AM
FriendlyFire commented on:
New Super Mario Bros Wii (Wii): New Super Mario Bros Wii
I would've liked to see what you thought of the game pitted against other sidescrollers outside of the Nintendo realm like LittleBigPlanet in your comparison part. It'd be an interesting thought.
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October 01, 2009
12:45 AM
FriendlyFire commented on:
Game censorship around the world
I'm so glad to live in Canada for this. Not a single banned game, which, for a change, pictures Canada as a rather open and progressive country.

Let's just hope this doesn't change...
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September 10, 2009
2:18 AM
FriendlyFire commented on:
Champions Online (PC): Champions Online
That review saddens me a bit, I felt like the game could've had a fair bit of potential but it's let down by its very RPG roots.

We need to get away from the D&D structure, it's no more appropriate for modern games!
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September 09, 2009
1:28 AM
FriendlyFire commented on:
Muramasa: The Demon Blade (Wii): Muramasa: The Demon Blade
My sole question would be: why the Wii? Are the motion controls used at all (I didn't seem to notice any mention of them in the review)? Are they essential to the overall experience?

I don't want to bash, but it just pains me that every single game that reviewers say "buy it, it's a good Wii game!", I notice that the game either doesn't use the Wii motion controls or allows you to use standard controls which end up being more reliable.

It just strikes me as odd. I'd love to play this, in any case!
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August 19, 2009
9:52 PM
FriendlyFire commented on:
12 things you didn't know about the PS3 Slim
Good for the Spiderman font, but I actually loved those touch buttons.

I'll live on just fine with the "old" PS3 :)
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August 02, 2009
5:14 AM
FriendlyFire commented on:
QOTW: What are your top 5 games of all time?
1. Freelancer: A game which I cannot possibly stop playing and working on. Its modding community is still strong 6 years after its release and despite no help from the developers whatsoever. It's addictive, worse than drugs!

2. Guild Wars: The best MMO-like I've seen. Its business model, awesome developer, great ideas and flexibility create one of the most enjoyable games I've ever played. I'm glad the game is massively successful and even moreso that a sequel's shaping up.

3. Company of Heroes: The best RTS ever. 'Nuff said.

4. Sins of a Solar Empire: A very novel and interesting game that takes cues from both 4X, turn-based games and RTS games. It's the best of both worlds, its modding community is flourishing, its developer and its publisher have to be by the best in the industry and the game is just plain fun in all cases.

5. Transport Tycoon: A blast from the past, I know. This game is the precursor to Rollercoaster Tycoon, but I find it better in almost every respect. Its OpenTTD flavor, an opensource clone of the game, is fully compatible with modern systems (the original was released in the mid 90s) and removes all the limitations of the old game. You just start with a pile of cash and you get a huge transportation empire running from there. It's awesome.
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July 31, 2009
4:05 AM
FriendlyFire commented on:
The 15 worst-reviewed games of the past 15 years
For some reason I was *sure* Big Rigs would be #1... Maybe it's just that special!
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July 25, 2009
4:10 AM
FriendlyFire commented on:
Dumb things your folks say about games
Makes me feel like playing GTA IV killing dozens of innocent people :P

Nice article GR!
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July 16, 2009
4:05 AM
FriendlyFire commented on:
The 40 most repeated game quotes
I kinda liked the "M-M-M-MULTI KILL" voice of the Unreal Tournament announcer...

Oh and, add the "You're winner!" from the craptacular game that was Big Rigs: Over the Road Racing.
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July 04, 2009
2:47 AM
FriendlyFire commented on:
Upcoming games that could revolutionize the industry
Many of those look GOOD, but not necessarily revolutionary. Mass Effect 2, Tiger Woods, Scribblenauts, Heavy Rain, The Old Republic, Natal and Borderlands have potential to be. The rest of the lot are evolutionary steps (remember that doesn't stop them from being excellent games in themselves).
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June 12, 2009
8:29 PM
FriendlyFire commented on:
Which console will win Fall 2009?
Meh. It was OBVIOUS, were you to consider things financially, that the Wii would win. The article could've been resumed to a few words.

That doesn't mean I'm excited for the Wii's lineup at all though. Casual gamers will buy anything that rings a bell with their decaying memory (Mario, Zelda, movie tie-ins) or anything which is trendy (Fit). It's not rocket science.
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June 08, 2009
8:34 PM
FriendlyFire commented on:
E3 09: Why the amazing new demos prove motion control can't work in hardcore gaming
I think the whole thing about motion control is that it goes against one of the fundamental principles of gaming: that you want to escape reality with them. If you take a good look at it, you'll quickly see that real-world applications (see: Wii Fit, Wii Sports) work not too bad. But what do Uncharted, Call of Duty, Halo or Gears of War have in common? They portrait characters which the common gamer could NEVER emulate! You just don't have the physical strength, the reflexes or the speed to do what they do on a 1:1 basis; you need a controller which lets you drastically multiply every movement you do, you need simple buttons that you can use to make complex on-screen actions. I know I'd never manage mimick Altair's free running or Master Chief's perfect aiming at all times, but with a controller which somehow simplifies the experience, I can enjoy it. Motion controls require you to be able to do the every actions the character does, which in turn limits gameplay. Look at Red Steel 2: while it might be nice to hack and slash enemies all by yourself, you'll notice there isn't so much acrobatics or fancy moves like in Assassin's Creed, Prince of Persia or Wet.

All in all, I just hope the motion control crave dies down quickly so we can go back to good old gaming the way it was meant to be :)
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May 27, 2009
5:17 AM
FriendlyFire commented on:
Nintendo's worst-case scenario for E3 2009
I kinda expected it... The casual audience is killing the whole deal for actual gamers.

I can only pray the disease - yes, it's definitively a disease - doesn't spread to the 360, PS3 and PSP too much, otherwise we're doomed. Why would any corporate guy spend huge amounts of cash on a complex and involving game like GTA IV or MGS IV when they can just as well release a crappy movie tie-in on the Wii for a tenth of the price and make similar sales?
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May 01, 2009
12:24 AM
FriendlyFire commented on:
15 music videos that rip off games magnificently
Thanks GR for showing me this world is doomed.
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April 25, 2009
2:31 AM
FriendlyFire commented on:
Videogame music makes Reservoir Dogs better
Okay, I laughed a bit too hard on this one... Great work :D
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March 20, 2009
12:53 AM
FriendlyFire commented on:
The fugliest games ever made
I loved the effect from Mirror's Edge. I actually felt it gave a lifelike look to the game and made you FEEL how it would be to be... dangling up from a two-hundred feet building, running at ludicrous speeds while a heli is trying to transform you into a large piece of swiss cheese.
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March 06, 2009
12:48 AM
FriendlyFire commented on:
Inventions that would make gaming better
Actually, I think the split-screen TV would be very possible, at least for two players. Take a 120Hz television, two pairs of glasses a bit like the nVidia GeForce 3D Vision and modify them a bit: instead of hiding one of the eyes for 1/60th of a second, make them hide BOTH eyes for 1/60th of a second. Then, synch both glasses so they are dephased by 1/60th of a second and make the computer alternate between displaying both screens. Bingo, two-player (not) split-screen!

It'd become harder for n>2 players, since you'd have your eyes hidden for (n-1)/60th of a second and open for 1/60th... which would likely be visible.
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March 03, 2009
2:35 AM
FriendlyFire commented on:
The game developers who've NEVER made a bad game
Making this article must've been hell... There are so many good devs out there, but a lot of them, at their beginning, made crappy games!

Bungie? Oni wasn't all that great.

Relic? The Outfit sucked.

Infinity Ward? The CoD series is their SOLE work, so maybe they didn't fit the size criterion. On top of that, I'd say CoD2 could've been better.

Ubisoft? Oh gosh, just look at the gazillion FarCry offshoots or the Imagine games (yes, Babyz is made by them).

Square Enix? Don't know them much, but I guess within the huge amount of FF games out there, maybe one sucked.

Level 5? No idea, all their games are great. Maybe they felt Dark Cloud was a tad low on Gamesranking, but that'd be nitpicky, eh?

Ensemble Studios? Eh, great games, but Halo Wars is on the lower end of the spectrum...
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February 23, 2009
1:14 PM
FriendlyFire commented on:
Jumpgate: Evolution (PC): Jumpgate: Evolution - hands-on
Sounds good, but I'll stay with my Freelancer thank you :)
(No modding, no going here)
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February 22, 2009
6:14 AM
FriendlyFire commented on:
Halo Wars (Xbox 360): Halo Wars
With GameSpot giving this a 6.5, I think my initial feeling has been confirmed. This game is really just milking the name with something pretty generic and lackluster.

I hope M$ (and everyone else, for that matters) understands that RTS games belong to the PC, final. But since M$ seemingly wants to kill PC gaming, I'm guessing they'll be pushing again soon...
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2:25 AM
FriendlyFire commented on:
Why do licensed kiddie games suck?
I think my biggest fear is that, with the usually very non savvy minds of company CEOs and marketers, they start questionning why they should be making "hardcore" or "compelling" games in the first place.

I mean, why invest millions in Call of Duty 4 or Gears of War 2 when My Little Poneyz sells twice as much and costs a tenth? Of course, this can be extended quite a bit... Kid games were the main embodiement of that before, but now we also have Wii shovelware (which often also happens to be a kid game), sports games (come on, do we need a new one every year?) and even a few franchises (I still don't think Treyarch needs to be doing CoD on top of what Infinity Ward offers).

I know I'm not alone; we all weep at poor games. But they SELL! It's easy to see the problem isn't necessarily related to kid games - I think it's related to awareness. Just like how sucky blockbuster movies sell, just like how crappy books sell, just like how sub-par sports game sell, just like how idiotic toys sell, kid games will keep on selling. My issue is that I still don't believe "videogames" are considered as an art form in the way movies and books are; that is, people will create movies and books for their artistic value as opposed to strictly their financial income, but games are nearly always limited by the publishers' big pockets that need filling. If publishers begin to only make easy selling/low budget shovelware, I don't even want to imagine the look of the gaming world at that point...
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February 12, 2009
2:30 AM
FriendlyFire commented on:
Gaming's big-ass booms!
Nice, but lacking...

-The nuke in World in Conflict is AMAZING
-Just about all large explosions in Supreme Commander are insane (and they fit your "big-ass" description nicely)
-The end boss in Crysis blows up quite nicely, but maybe for spoilers...
-Command & Conquer stuff had nice booms
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January 30, 2009
2:22 AM
FriendlyFire commented on:
The PC of 2010
Upgrading on Core i7 would turn out to be a costy manoeuver right now, Tyler.

There's a high chance Sebastian's got a Core 2 Duo proc, LGA775 motherboard and DDR2 memory. Getting a Ci7, X58-based motherboard and 3gb/6gb of DDR3 RAM is veeeery pricy right now.
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January 29, 2009
4:36 AM
FriendlyFire commented on:
The greatest game on every platform
I meant sucker for my previous post; sleepiness = bad spelling.
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4:35 AM
FriendlyFire commented on:
The greatest game on every platform
Agreed for Ninty, however for PS2, PS3, 360, PSP and of course PC I'd have a hard time picking a clear winner.

PS2: Had so much fun with God of War it'd probably be the console's runner-up; MGS2 was, for me, a phenomenal game, so it'd also be high, maybe even the best game.
PS3: I'm a huge sucked for LBP, so I'd just swap MGS4 and LBP around. Wipeout HD is also high on my list.
360: I liked Gears of War a lot, but I'd have to say that Mass Effect was pretty darn good too.
PSP: Wipeout Pure/Pulse and Lumines would've scored high for me.
PC: Gosh, I can't even believe you've summarily classified this whole platform under three decades. The whole thing is SO VAST I can't think it to be possible to summarize it to *JUST* three games. Homeworld, Starcraft, Warcraft, Total Anihilation, Company of Heroes, Crysis, Rise of Nations, Age of Empires, Guild Wars, Half-Life 1/2, Portal, Unreal Tournament, Command & Conquer, Dawn of War, The Sims, Total War, Freelancer (woot), The Witcher, Elder Scrolls, Sins of a Solar Empire, Farcry, Flight Simulator, World in Conflict... I could go on for weeks without finding an end!
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4:04 AM
FriendlyFire commented on:
Behind the scenes of gaming's great soundtracks
I, for one, find the God of War soundtrack to be a true masterpiece.
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January 09, 2009
2:00 AM
FriendlyFire commented on:
GamesRadar's predictions for gaming in 2009
One thing I fear especially, all thanks to Nintendo's Crapii, is that publishers start to spend less on big budget games. Why? Because those shitty minigame collections and waggle-fests actually SELL! And they sell better than innovative games like LBP or Mirror's Edge. What's to motivate angry, totally uninterested black suits to make actually GOOD games when the bad, cheap ones sell better? I fear the #1 prediction for '09 would be less games, more shovelware...
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January 08, 2009
7:33 PM
FriendlyFire commented on:
GamesRadar's Anti-Awards 2008
@ikillchicken:

Actually, I'd just say Nintendo was hit by a car and is now in coma. The Nintendo we have here is his evil twin bound on trying to make the worst games ever by plastering "casual" on its very face.
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January 03, 2009
4:03 PM
FriendlyFire commented on:
15 big 2009 games you've probably forgotten about
What about Heavy Rain, Borderlands and Backbreaker? I'm pretty sure many people have completely forgotten about those, too...
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December 20, 2008
6:09 AM
FriendlyFire commented on:
GamesRadar's Officially Annual Platinum Chalice Awards 2008
I'm saddened not to see any separate section for RTS games, as Sins of a Solar Empire should get a LOT of praise for what it is in its entirety. I'm also surprised you haven't made a category about DRM :P
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December 18, 2008
5:16 AM
FriendlyFire commented on:
Killzone 2: 2005, '07 and '08 graphics compared in video
From what you're saying all FPS games are basically clones of Halo and none should ever be played again.

You sure that's "mainstream gaming propaganda" or just that many people actually LIKE the games?
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December 13, 2008
5:10 AM
FriendlyFire commented on:
2008 sucked compared to 2007
Just to list a few games of 2008 that were really better than 2007 (or earlier years for that matters):
-LittleBigPlanet
-Sins of a Solar Empire
-Grand Theft Auto IV
-Metal Gear Solid 4: Guns of the Patriots
-Mirror's Edge
-Fable 2
-Resistance 2
-Fallout 3
-Braid
-World of Goo
-deBlob
-The World Ends With You
-No More Heroes
-God of War: Chains of Olympus
-Race Driver: GRID
-World of Warcraft: Wrath of the Lich King
-Warhammer Online: Age of Reckoning
-Persona 4
-Valkyria Chronicles
-Far Cry 2
-Crysis Warhead
-Left 4 Dead
-Command & Conquer: Red Alert 3
-MotorStorm: Pacific Rift
-Pure
-Others I'm probably forgetting...

You may not like some of those games, but you can't say we haven't had one of gaming's best (if not THE best) years of all time.
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