Couple things... 1) @ clifford and other flamers: seriously? The graphics do not 'suck'. If anything, they are more realistic than WoW because the colors are more muted, the trees and plants are made up of more than 10 polygons, and the spell effects are actually different and not just the same 5 things with different colors. 2) @ people that apparently didn't read carefully: they admit that this is a review of only about the first couple weeks of content. For those of you that plan on playing to higher than level 15 or so, you have to take what they're saying with a grain of salt. Open-world RvR, WAR's main focus, isn't really 'activated' in the lower levels. Keeps/castles, more practical use of siege weapons, big dungeons (instanced and otherwise), and capital city battles have yet to be seen. 3) @ mansemat and other Warhammer fans: Thanks for bringing that up. Ppl new to the IP often dont realize that certain things in the MMO are in there because they almost HAVE to be in there from a lore perspective. Weird dye names, certain armor style choices, siege weapons, etc. are all straight from the 25-year-old backstory. Tabletop fans (myself included) are generally pleased with Mythic's handling of the IP, and the 'bringing to life' all the previously static characters we have come to appreciate.
And to all the rest of you that stumble upon my opinions... chill. Give the game a try. It's a whole 50 bucks (US, anyway) which includes the first month of play. So even if you stop after the first month, it wasn't any more expensive than a PS3 or XBox game, with lots of replayability and more content. You're also trying it out when other people are starting it too, so there will be lots of folks in the starter areas. If you think it's catchy, renew your subscription. If not, shelve it for now and by a pre-paid game card later.
1) @ clifford and other flamers: seriously? The graphics do not 'suck'. If anything, they are more realistic than WoW because the colors are more muted, the trees and plants are made up of more than 10 polygons, and the spell effects are actually different and not just the same 5 things with different colors.
2) @ people that apparently didn't read carefully: they admit that this is a review of only about the first couple weeks of content. For those of you that plan on playing to higher than level 15 or so, you have to take what they're saying with a grain of salt. Open-world RvR, WAR's main focus, isn't really 'activated' in the lower levels. Keeps/castles, more practical use of siege weapons, big dungeons (instanced and otherwise), and capital city battles have yet to be seen.
3) @ mansemat and other Warhammer fans: Thanks for bringing that up. Ppl new to the IP often dont realize that certain things in the MMO are in there because they almost HAVE to be in there from a lore perspective. Weird dye names, certain armor style choices, siege weapons, etc. are all straight from the 25-year-old backstory. Tabletop fans (myself included) are generally pleased with Mythic's handling of the IP, and the 'bringing to life' all the previously static characters we have come to appreciate.
And to all the rest of you that stumble upon my opinions... chill. Give the game a try. It's a whole 50 bucks (US, anyway) which includes the first month of play. So even if you stop after the first month, it wasn't any more expensive than a PS3 or XBox game, with lots of replayability and more content. You're also trying it out when other people are starting it too, so there will be lots of folks in the starter areas. If you think it's catchy, renew your subscription. If not, shelve it for now and by a pre-paid game card later.