MAN O MAN quicktime events are probably the worst but everyone is gonna say that so im gonna go with the whole "two endings" element. im sick of developers saying "O YEA this game gonna MULTIPLE ENDINGS DEPENDING ON HOW YOU PLAY IT!", but really, its just gonna be only TWO endings depending if your a good person n do all of the good deeds or if your an a-hole n you do nasy little crimes. some games do the multiple endings right like fallout 3 and MGS (i loved it how that single torture scene could change thee course of the game). butin games like The Force Unleashed (i got all excited when they told me that there would be multiple endings :( ) it just sucks.
MAN O MAN quicktime events are probably the worst but everyone is gonna say that so im gonna go with the whole "two endings" element. im sick of developers saying "O YEA this game gonna MULTIPLE ENDINGS DEPENDING ON HOW YOU PLAY IT!", but really, its just gonna be only TWO endings depending if your a good person n do all of the good deeds or if your an a-hole n you do nasy little crimes. some games do the multiple endings right like fallout 3 and MGS (i loved it how that single torture scene could change thee course of the game). butin games like The Force Unleashed (i got all excited when they told me that there would be multiple endings :( ) it just sucks.
QOTW: What overused gameplay element are you terribly sick of?