I actually bought Mickey's Magic Mirror when I was young. It was a point-and-click adventure title devoid of humor and intrigue. The commercials featured mickey running away from giants swords with hearts in the top left corner of the screen.
The hearts were a dead ringer for better games, like Zelda, and I was convinced the game was going to be a stellar platformer.
Finally, some developers are becoming more wise about how underexploited summer is on the market. Now I can finally have something to do in the dog days. Prototype is out there as well.
and since the message taunts me, it is an unspoken rule that I must say first.
I liked this game quite a bit, mainly because it actually scared me. With Dead Space, I played through the game in the middle of the night with all of the lights turned off, but it still failed to frighten me.
Then I rented Silent Hill, and had the living padooples (I completely just made up that word)scared out of me. The settings for the game are much eerier than Dead Space's (stereotypical, alien-invaded space ship, or stereotypical freakish and twisted demonic hospital?)
I also found that the mystery clouding what is going on in the otherworld kept me gripped and frightened. In Dead Space, I always felt like I knew what was going on. There were evil neccromorphs on the ship, I have to get them off. I already know what they are and where I am. But in Silent Hill, I was constantly wondering what was going on.
(Spoilers)
Why was the doctor cutting himself? Why in the hell was mayor Bartlett with that freakish heart-thingy? What in the HELL was up with that twisted hospital from the chapter, "Hell Descent"???
The music was incredible in Silent Hill, and it truly frightened me as well. The lack of trustable characters made it slightly disturbing as well (You were constantly talking to characters in Dead Space, so it didn't have the disturbing feeling of isolation. Sure, you were betrayed by one crew member at one point, and one of those people (MAJOR SPOILERS) didn't really exist, but at least they were still allies for most of the game.)
It is obvious that Dead Space is (In the opinions of many) an incredible game, and much better than Silent Hill: Homecoming (Again, total opinions, please don't rant at me fanboys.), but I still have it written that I find Silent HIll scarier than Dead Space in my book.
Also, I think they are both awesome, and Dead Space is more exciting and has better gameplay overall. (but less of that fear factor.)
And, at the risk of being called a fanboy, I have only played Homecoming in the Silent Hill series, and I have throughly completed Dead Space. I loved both games, and while I enjoyed Dead Space more, I found it to be more of an action game than horror.
I remember working my fat, nerd buttocks off mowing lawns and shoveling driveways to get my greasy hands on a PS2. MAny years later, and I still have fond memories of following all-star series' like Metal Gear Solid, Ratchet and Clank, the Jak games, Devil May Cry, Tekken, Silent Hill, and many more.
I have so many fond memories of my trips to the rental store and seeing 6 or so rows of PS2 games lined up on shelves, each one calling to me. It was heaven as a child, especially considering I had no tastes back then and enjoyed prettymuch anything I rented.
Argh. I love how many Final Fantasy fanboys have ravaged these commenting boards, too stupid to realise that gaming is a complete opinion and that GR is entitled to their own opinion.
There is no official "These games are better" meter, and it is complete opinion. GR is only sharing their humble opinion, and yet some people are obviously too stupid to accept the fact that just because people's opinions differentiate from theirs, doesn't mean that said people are idiots.
Seriously, angry ranters, grow up, and learn to respect one's opinions rather than screaming your own at these people like they are facts. Then you will look less like a fanboy, and more like a human being capable of compassion and understanding.
That's weird, I actually saw "The Guy Game" for sale at my local Hastings yesterday as I was renting the new Silent Hill game. It was used, but I was surprised that it was possible for me to buy it.
I'm surprised Repede from Tails of Vesperia isn't on here. He was a dog who smoked a pipe, had a sword in his mouth, and was one of the best in-battle party members in the game.
I really miss the Viewtiful Joe series. All of the games featured great comic-style graphics, various different enemey types, incredible boss battles, delicious and classic side-scroller type gameplay, teqniques that required mastery to correctly use, but simple to learn, with massive potential for beautfiful combos.
Throw in some insane boss battles, constant action, and a good sense of humor, and the game is a winner in my book.
I've got some wonderful RPG love to sit through this summer with Tales of Vesperia, I'm trying to reach level 200 via the "10x exp" perk I get after beating the game twice. Once I'm finished with that, Call of Duty 4, LEft 4 Dead, and Team Fortress 2 are all beckoning to me with their stellar multiplayer modes.
Actually, that crimson gem saga looks slightly good. I loves me some turn-based RPG, and it looks like they actually have a chrono trigger-esque double attack system.
I generally find that all of these cliches are unavoidable in writing a review. The point of a review is to inform others how good or bad the game is, and some of these phrases are overused simply because they get the job done.
Everyone knows what "Action packed" means, and that word is a good descriptor. I hear people say that a game is "Beautiful" alot and do I mind it? No, mainly because it is the most simple way to describe the graphics.
Not to mention the fact that some of these words can be used to further bring others towards a good game. For example, if you said that Okami (You know you cannot resist this game!) was "Revolutionary" and "Action packed", people would want to purchase it more.
Murumasa is definitely on my list of wii games to buy. If enough people purchase it, maybe Nintendo will realise that the hardcore market is a market that they should begin to exploit more.
Velvet Assasain had me shouting in infuriation when I was forced to relive the same boring, crappily written 2-minute long German conversation every time I died before being able to attempt to assasinate two men again.
I also was very frustrated at a 25 second long death animation in Too Human, especially when I had selected the weakest, most unbalanced class in the game and was constantly being gang-banged by my enemies.
The hearts were a dead ringer for better games, like Zelda, and I was convinced the game was going to be a stellar platformer.