1. the whole Jak series. i cant list any one in particular without feeling like i've let the others down. it had such a brilliant character progression, from shy child, to brooding teen to responsible man. plus J and D was one of my first proper games.
2. half life 2 + episodes - master crafted, and never boring. i shouldnt have to explain.
3. Chrono trigger - im late to the whole snes thing, but for a year or so before playing i'd started to hate modern jrpg's. seeing how they were in their hayday turned me round entirely, this in particular, with its pretty sprites,great attack system and working causality.
4. Oblivion. the open endedness was great enough on the 360, but when i got it on pc it opened up a whole world of possibilities, there are mods that well surpass bethesda's programing efforts in my opinion.
5. both far cry games - the only thing that lets this series down in my opinion are the console ports. for some reason the brilliant openendedness of play that the series is based on doesnt translate, both instincts and fc2 epicly fail at working for game pads. wich is a shame, as i have friends who stay the hell away from pc gaming.
it was such a shame as the seccond one was just what id wanted it to be (minus balloon fetching missions), butthis edition not only added nothing, but actualy ruined the brilliance of number 2 with its terrible graphics, blundering plot and lame ass bosses.
i was thinking the other day - could the Gman be a highly advanced GlaDOS? listen to the way both of them talk... same kind of mechanical word fumbling isnt there? and notice how he seems to become more fond of gordon as the story progresses, just like GLaDOS seems almost obsessed with chell. its just a theory of course.
I've got a good one - top 7 movies that would've done better as games.
obvi i mean how much money would have been made/how memorable they are
an example i was thinking of was thir13n ghosts. make it a shooter, where you have to hunt down the ghosts for your rich uncle, not questioning his nefarious purpose (not including the mains wife of course). each ghost has a specific power that can beat other ghosts, and make their interactions with each other a hierarchy like a pack of cards (the jackal is scared of the juggernaught, who is irrationaly afraid of the little kid due to guilt or something). then put the main character in the house with his family as number 13 (much bigger house obvi)trying to leave safely. there thats one already.
one cliche ive always hated about sci-fi war games: "All of the protagonists look human and have American accents, inherently meaning that they are of Terran descent"
thank god games like mass effect and halo dont assume that everyone will have an american accent, let alone have english as their first language.
Actually guys, GR admitted just a little while ago that itâs the mark they give when a game isnât rubbish per ce, but isnât really worth buying for whatever reason. This might be worth a rent, but I'd rather get Tales of Vesperia, or wait for Star Ocean.
regardless, i didnt tink much of the look of this game when it was anounced. the advert was crap. and this proves my assumptions