I really doubt they'd port it, Z-man. The point of the black and white visuals is that wii games can't look good in comparasion to 360/ps3 if they have a realistic art style. If it was ported, then the games most astounding feature is useless.
Great review. I plan on getting this game by the end of the week. The fact that you didn't bother to mention the multiplayer mode makes me think that it's not worthwhile at all. Is it even remotely fun??
Nice comeback, Brett. n_n"
Geez, some people get pissed quick. >.>
While it is true that this game has some flaws, It's still good enough to pick up. It's not such a touchy subject. -__-
......Actually, Sonic has already been in space in Sonic Adventure 2. =3
lol, anywyas, this game seems to be getting several mixed emotions among fans. Personally, I think handing sonic a sword is the right way to go, since he could cut down enemies without ever needing to slow down. From what I've just read here though, it seems like you'll actually have to stop and fight. (sigh) Whatever, at least the speed looks good from the trailers, but ohh god the new theme song sucks! Geez. It only sounds good in the US trailer, where the singer's voice is replaced with an orchestra. Sweet. n_n
....They didn't put much thought into it, did they? I guess that's to be expected. Good review, Ken. (I bet it was tough writing about it enough to fill up a decent portion of the page, huh?)
So, uhh.... why the bargain price? Is it a crappy game? I've seen gameplay videos and it looked decent enough. Seriously, I don't even know what to think about this game. XD
I see what you mean, Razorwire, but creating a new handheld, or even a VASTLY different one right now would be suicide for Nintendo. You see, Japan has reached a sort of saturation point (as mentioned previously in this same article) in terms of hardware sales. I think it was stated that there's about one in each household. If a new, vastly differentiated console would to be launched, or even announced, it would make the entire DS franchise obsolete. All the games currently shelved in stores, shipping out, or even being developed would never be purchased, and whoop-di-do! Nintendo loses Money, markets, and trust.
I thought something like this would happen. High Voltage doesn't have the best record for shoveling out quality games, now, does it? Thankfully, the majority of gamers who plan to pick this one up are only interested in the online multiplayer (myself included). This one surley won't dissapoint.
This is the first Castlevania game I've ever played. It's giving me a pretty hard time! n_n Can't complain though. I'm that the game won't let me down, if anything I might let IT down! In your honor, Brett, I won't give up though! XD (the harbor was the best looking scene in a DS game I've had the pleasure of witnessing since Ninja Gaiden DS. Glad you brought it up. =] )
Yeah! you guys kick so much ass! Thanks. Looks like I'm the first to comment, sweet. I'm going to refer as many people as I can here, just you wait. I'll get you at least 3 new members.
Bear in mind that 7 is still "good," and I certainly don't think this is bad game. But as a lifelong Mario fan, I don't see how anyone could consider this better, let alone on par with SMB3, Mario World, SM64 or Galaxy.
I wondered the same thing, then I realized that 3D World is also published by Future. Sometimes we all share content like this just to show what else we have out there.
For example - I didn't even know we HAD a 3D magazine until now.
Replaying missions is a first on PSP and all Sony platforms, so it's worth saying in that way. But yes, that was a feature on DS as well.
Cyberninja: Yep, I think it's better on DS, having spent tons of time with both I feel I can say that easily. However, if you didn't play the DS one, this is absolutely worth trying.
We tended to stick with the countries you fight them in rather than their origin (Oro wasn't born in Brazil, but his background is) and left out some Final Fight characters that don't appear as playable... characters.
Great list! I would also like to add Metroid Prime Hunters, which manages to convert he robust ideas of Prime into a DS FPS... in early 2006. It's a true technical marvel.
The options were: no podcast at all because we're all stretched too thin and had no time whatsoever OR a brief one with a theme. In this case it's 69 minutes long. Remember we do all of this ourselves...
I think it's a lot of fun, and what's one week of deviation and experimentation? We'll be back to normal next week.