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ChaoticInfinityX commented on: Whose co-op is best? |
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| @ mjmont92 Watch anyone new to a game play it, and it'll feel sluggish. All the location discovery and random shooting at anything that moves... enough to turn anyone off to anything. L4D is definitely a multiplay must. I got to try single and multiplayer on the PC demo, and there's a huge difference in dynamic when the other 3 people are humans. Although, based on some comments on other game boards and that Destructoid article, it seems L4D is going the way of Halo with 12 year olds. I hope they improve the matchmaking over time. @ Soulreaverm Just because the shooter dynamic included more than just the basic point and shoot, simple visual queues (like health/ammo assist) could've clued in even the greenest gamer on their task. That and the countless tips the game throws at you while selecting your character and while loading into levels. My point is that the 'seasoned gamers' were so stuck on the gameplay elements from their favored game that they almost had an expectation for other games to follow those same elements, and that by not doing so... this different game was at fault. |
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ChaoticInfinityX commented on: Whose co-op is best? |
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| @ AzRedsk1n Well, when you have 360-sentric gamers playing and reviewing PS3 games, you'd like to still have some level of accuracy whether it's biased. And you're just wasting your time trying to buff up the 'experience' over all because there are just as many arguments about the 360's faults as there are any other system. |
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ChaoticInfinityX commented on: Whose co-op is best? |
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| Sorry to have to geek out like this but the R2 article was horribly flawed and while they try to justify their judgments with a brief praise at the end, I think some clarifications are in order: - Soldier shields don't Regen (unless you have one of the upgrades that converts damage to shield ammo). Spec Ops replenish it with ammo drops. - You asked for a way to know when someone's low on health or ammo? Well, you will see icons over peoples heads when they need something based on your class (Spec Ops will see ammo indicators and Medics will see health indicators). - Medics do more damage than you think. Against a single enemy they drain slowly (depending on your level), but you'll notice the huge XP boost when you attack a cluster of anything with the Phoenix. Add on the Chloroform berserk, and you are a beast. - Respawn time is 30 seconds because your team is supposed to revive you sooner. Medic wasn't the only one able to revive, but they naturally revived faster than the other 2 classes could. - The Campaign story and Co-op stories are different because they don't follow the same teams. You play as SPECTER team on Co-Op, while Hale is with the Sentinels (other infected humans) in the standard campaign. Personally I'll take 2 perspectives of a story within 2 modes to 1 story that you play through either alone or with people. There were some other parts to the article I didn't completely agree as much with, like the Graphics, difficulty, or Gray-tech, but those were valid opinions... all entitled to them. Overall, while I'm sure the people involved were all seasoned gamers, the article seemed to be written by heavy Gears players playing other games they wished were like Gears. |
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GamesRadar's Officially Annual Platinum Chalice Awards 2008