2 days, 8 hours ago Rayman Origins Vita review
Graphics in this game look pretty special. Not sure about the character design, though.
3 days, 7 hours ago Rockstar hard at work on GTA V, promises more info soon
What can they possibly do apart from making the city enormous? That you can go in every building, or the city builds new areas over time, or other player's live in your city too?
3 days, 7 hours ago The Top 7… Signs that the Vita isn’t repeating the PSP’s dumb mistakes
It'll take a while to settle into the market and for Sony to respond to the inbuilt limitations in their marketing strategies etc. Until then, I'll watch with interest.
5 days, 7 hours ago Which console will win 2012?
How do you win anyway? Sales? Revenue? Technology?

And what do you win?

It's more interesting to think about who'll fail the soonest.
2 weeks, 5 days ago High Horse: MMORPG’s sort of suck and really need to change
MMOs are for gamers who are scared of playing alone, scared of playing on consoles and scared of not being seen by other people.
2 weeks, 6 days ago Science of Games: Zombies, part 2
Romero made the comment about a zombie population with the original zombie film - consumerism, loss of identity and so on...

No one's made any comment since in film or games that I know of. It's all been said, and zombies are more comical than scary now.
2 weeks, 6 days ago More console launch panic from Nintendo. May kill Wii U brand for new console identity. And it really should
Makes a bit of sense to drop 'Wii' from the title to me.
3 weeks, 1 day ago Where do 2012's presidential candidates stand on videogames?
Romney's going to fund a dating-sim called "Mormon Effect 2", where you marry as many wives as you can, and as 'Shepherd', you convert as many unbelievers to your flock.

It's also a finance sim, where your income and expenditure are reviewed by a vast, online community.
3 weeks, 1 day ago Gamers are ready for a return to World War II, says man making World War II game
If the game is good, the setting is even less than secondary. Make the controls and mechanics good enough and you could set it in the Cola Wars, for chrissakes.
3 weeks, 1 day ago Rumor: Wii U will be twice as powerful as Xbox 360
I'll expect the Xbox 720 to be 2 or 3 times the price of the Wii U then.
3 weeks, 1 day ago Ask GR Anything: What is pausing, anyway?
Phantasy Star Portable 2 doesn't let you pause, neither does Monster Hunter Tri.

Tetris lets you pause, but removes the blocks from the screen. No cheating allowed.
3 weeks, 3 days ago Resident Evil 6 to take a wrecking ball to fear and tension by way of six-player co-op? Don't panic yet
I wouldn't panic until all the facts are in. It might be something you end up wishing they did earlier.
3 weeks, 6 days ago PS Vita Japanese sales below 20,000, outsold by PSP in worst week yet
PS Vita buyers aren't necessarily console buyers, and neither are they content with 90's RPG titles. The mobile platform has quantity of games, but not the quality - dedicated systems tend to have dedicated games (that then appear on phones years later).

I think Brian and Josh are closet gays.
3 weeks, 6 days ago PS Vita Japanese sales below 20,000, outsold by PSP in worst week yet
Long-term it will be fine. Every platform turns out fine if they keep pouring money into it - which there's no reason to think they won't.
3 weeks, 6 days ago Pick up Medal of Honor on Steam for only five bucks
Show us your receipt please.
3 weeks, 6 days ago 8 things we know about Resident Evil 6 right now!
I would of preferred an article of '6 Things We Know About Resident Evil 8', but this was good too.
3 weeks, 6 days ago Microsoft announces record holiday earnings for 2011
I wish my pay-packet could be described as 'compelling'...
:-(
3 weeks, 6 days ago High Horse: Difficulty in games is broken
The problem the author describes is due to the ever-increasing complexity of the AI used in games. More complex AI means more variables that need changing this or that way in order to scale difficulty evenly.

It's very simple to make Pacman scale its difficulty evenly because there are only a few variables to change (the ghost speed, the abundance of invicible pellets, and so on), but when you have a modern game, with a million different classes, objects, behaviors, some of the co-dependant, it becomes a huge mathematical problem.

People that want the extra detail, better AI, better 'realism' cannot have evenly scaling difficulty anymore.
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