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Prince of Persia: The Two Thrones review

Sand never felt so smooth

Compared to the puzzles and deadly environments, the combat is actually kinda boring. It's been fine-tuned since the last game (and is a great deal less bloody), but it still gets tedious, with the Prince repetitively slashing away at small mobs of enemies. There are more interesting ways to get rid of bad guys, though, and those who prefer stealth will like the new "speed kills," which let you sneak up on enemies and hack them to death through a series of timed button hits. (These are also instrumental to winning the four or so boss battles.)

Fighting gets a hell of a lot more interesting when the Dark Prince shows up. A by-product of the internal struggle between the original charming, arrogant Princeand the "battle-hardened outcast"he became in Warrior Within, the Dark Prince is a shock-haired, charcoal-skinnedwraith with a razor-sharp whip imbedded in his forearm. Most of the time, he's just a sneering voice in the Prince's head, but he takes over when the story calls for it. And while the regular ol' Prince is plenty graceful, his acrobatic slice-and-dice looks clumsy next to the Dark Prince's savage chain-whip ballet. The Dark Prince also has an easier time navigating obstacles, as his whip lets him swing to places the Prince can't reach. His only real weakness is that he constantly loses health, which can only be replenished with magical sand (stored conveniently in enemy torsos).

More Info

DescriptionThere's a much greater focus on leaping, running and climbing your way through baroque deathtraps.
Franchise namePrince of Persia
UK franchise namePrince of Persia
PlatformXbox, PC, GameCube, PS2
US censor ratingMature
Release date1 December 2005 (US), 1 December 2005 (UK)


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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