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So Prey 2 doesn't meet Bethesda's 'quality standards'. I've been wondering - what the hell are Bethesda's quality standards?

Oxymoron of the Year award goes to...

Last week's announcement from high-profile publisher and developer Bethesda regarding a delay to its in-development title Prey 2 went like so:

"Development of Prey 2 has not been cancelled but the game will not be released in 2012 as planned. The delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans."

Sounds fair enough. But the bit about 'the game does not currently meet our quality standards' really stood out like a proverbial elephant. A proverbial elephant with sore thumbs for legs. I don't think it's unfair or wide of the mark to say that Bethesda games have a reputation for being a bit buggy and frequently prone to post-release problems.

Of course, we have to take into account the sheer scale and computational complexities of the vast RPG worlds that Bethesda specialises in and a few technical hitches and glitches are to be expected. And anyway, as gamers we are normally happy to accept and even celebrate these anomalies as sorts of accidental bonus features that provide amusing diversions to the intended experience. But only up to a point.

For example, this sort of thing is funny:

Above: It's funny because the Oblivion lady is sitting down but not on a chair

But this sort of thing isn't quite so funny:

Above: Rage wasn't developed by Bethesda, but as the game's publisher its 'quality standards' should still apply

Then this sort of thing is the absolute definition of COMPLETELY NOT FUNNY:


Above: Completely not funny

And it's really the PS3 Skyrim debacle that makes Bethesda's 'quality standards' statement about Prey 2 (which is being developed by Human Head Studios) seem so jarring. For a significant number of PS3 gamers, Skyrim was - due to severe technical deficiencies - an unplayable game. It was broken. And it took three months for the diabolical frame rate issues that effectively rendered the game broken to be sufficiently fixed with a patch.

With that in mind, just how flawed would a game have to be to fall below Bethesda's quality standards tidemark? Is Prey 2 being judged using the same quality standards as Skyrim? Are the quality standards based on a defined checklist of criteria? Have new quality standards been implemented in the aftermath of the PS3 Skyrim mess? These are all things I've been thinking.

It's been pointed out to me that perhaps I'm confusing the term 'quality standards' with 'quality assurance'. And I very probably am. In the context of game development it is indeed quality assurance (aka QA) that deals with testing and bug-reporting and sniffing out technical effupperies. Technical effupperies like crippling lag. But, in the absence of an exact definition, I'd interpret 'quality standards' as an umbrella term that covers every facet of a game. The standard of quality in reference to the game as a whole. Including QA.

Obviously I invited Bethesda to contribute to this article. After all, there is no authority better positioned than Bethesda to answer my Bethesda-related questions and help clarify its definition of 'quality standards'. But it declined to comment.

There's absolutely no doubt Bethesda gets a lot of things right. Millions of happy gamers will testify to that. Bethesda's ability to craft compelling worlds for us to play in is certainly not in question. But that doesn't detract from the reality that glitches and bugs and other such issues to file under 'screwed' have become something of a hallmark for Bethesda games. And with the PS3 Skyrim controversy still very fresh in the memory, it just seems a little curious and incongruous to me that Bethesda should be talking about 'quality standards'.

Whatever the hell they might be.

Related

Games:

Prey 2

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The Elder Scrolls V: Skyrim

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Platforms:

Xbox 360, PS3, PC

43 comments

  • Shinard - May 13, 2012 6:50 a.m.

    Well maybe the PS3 Skyrim is exactly the reason Prey 2 is postponed. I take this announcement as a sign that Bethesda have listened to their fans, and are postponing Prey 2 to make 100% sure that we don't end up with another buggy mess. I took it as a sign that Bethesda have developed "quality standards", surely a good thing?
  • lordlundar - May 1, 2012 1:12 p.m.

    Yeah, when I heard Bethesda axed Prey 2 due to "quality standards" the first thing that crossed my mind was "Bethesda has quality standards?"
  • asspills - April 27, 2012 12:52 p.m.

    My guess is that the game just wasn't coming together right so they are probably doing a radical remodeling of the thing to make sure it launches as the fun, innovative title they wanted it to be. _ I can't see little visual bugs like that being a deal breaker at such an early development stage. Most likely just disappointment in how the game was shipping up, so they just start over with more knowledge. This happens, a game has a thousand great ideas, but when you put them together it doesn't feel good, so they take it apart and reassemble it in a different way until its good. Or they don't and release Far Cry 2, -a million ideas all crammed into one flawed shooter, as each innovation falls to the cutting room floor and you're left with $59.99 worth of potential.
  • Hobogonigal - April 27, 2012 1:15 a.m.

    Was this idea for this article sparked by a comment made by a certain Taokaka perhaps? Well done for expanding this idea into an interesting article Mr Cundy.
  • talleyXIV - April 26, 2012 9:52 p.m.

    Did Rogue Warrior meet any of their standards?
  • bebl09 - April 26, 2012 8:23 p.m.

    I posted pretty much this exact same thing in a comment (albeit much shorter than this article, obviously) on IGN's story about Prey 2's delay, and had a load of people shoot me down saying Bethesda games were amazing and were basically above criticism.
  • n00b - April 26, 2012 7:35 p.m.

    any chance to beat a dead horse huh cundy? I'll join in too DLC SHOULD NO BE ON THE DISK!!! MY CHOICES SHOULD AFFECT THE ENDING!!! IM TIRED OF THESE DAMN ADDS ON MY XBOX!!! WIND WAKER IS STILL A SHITTY ZELDA!!!! oh i love you cundy
  • king-ofchennai - April 26, 2012 5:58 p.m.

    They need to take some lessons from Naughty Dog and David Cage.
  • Dadyo238 - April 26, 2012 5:37 p.m.

    Bethesda needs to revamp their engine, or build an entirely new one. Because they've got the good games, the reasonable amount of time put into each, so either they have the crappiest testers in the history of the industry, or there's something else going on.
  • Fruitbat - April 26, 2012 6:06 p.m.

    That's what so stupid, Skyrim DID have a new engine! Yet in the end, it felt like a barely-improved version of Oblivion's engine, because the fundamentals just weren't improved that much. There's a level of incompetence at Bethesda that they thankfully make up for with really good games, but I wonder if Skyrim could have been even better (as good as it is) with a more competent dev team tightening up the basics...
  • azureguy - April 26, 2012 12:41 p.m.

    I actually saw a live demo of the game back at GamesCom 2011 where they showed the whole bounty hunter stuff and quests and a few combat mechanics. They had a touch of Deux Ex freedom where you could either pay the entry fee in advance or kill the bodyguard instead and scare the quest giver. It looked fine back then, but if they haven't expanded upon that, then it would've been a bad game imo. If the game turned out to be not outstanding or not worthwhile at all, and before releasing a game with stale gameplay compared to other competitors, it's their right to kick the developer's arses and say "get back to the drawing board, now!". As for the "quality standards" thing: Each of Bethesda's big RPG games have been buggy at launch, but were fixed shortly thereafter. Also, Skyrin was far less buggy and was totally playable (at least on PC). If there is a publisher that is worthy of the "doubtful standards" award, it's JoWooD and the infamous Gothic 3. They forced the game's release against the developer's will and effectively destroyed the only noteworthy alternative to the juggernaut The Elder Scrolls is today. JoWooD is gone now though and the Gothic developers are still in business with the Risen series, so it's a Happy End after all :).
  • larkan - April 26, 2012 11:43 a.m.

    They probably mean the game is actually in full working condition, with very few bugs, and needs to be reworked in order to ensure it launches with as many bugs as possible, to piss off as many people as possible. Skyrim wasn't bad, but all the other games in the fallout series, and RAGE for sure, were complete garbage on launch. Apparently quality to them is buggy mess.
  • brickman409 - April 26, 2012 4:28 p.m.

    fallout had some bad graphical glitches but it didnt have any glitches that made the game completely unplayable
  • beandipdragon101 - April 26, 2012 6:41 p.m.

    New Vegas had horrendous slowdown
  • gazzc - April 26, 2012 11:10 a.m.

    Even if they ship their games filled with bugs, at least they put the effort in and get patches out in reasonable time, unlike some...
  • Fruitbat - April 26, 2012 6:09 p.m.

    Do you really think the game-breaking bugs of PS3 Skyrim were dealt with in a reasonable time frame? Or that they should have shipped in the first place?
  • Dadyo238 - April 30, 2012 8:32 a.m.

    Yeah, but you'd think one of the biggest RPG/shooter devs right now would at least make their games reasonably bug-free AT release, not months afterward.
  • Darkhawk - April 26, 2012 10:40 a.m.

    Holy hell Skyrim PS3 is the travesty of this generation. Inexcusable to launch with game-breaking bugs, and more inexcusable that most reviewers (excepting GR, by the way) refuse to go back and revise their scores or at least put a disclaimer on their articles.
  • ncurry2 - April 26, 2012 10:31 a.m.

    Ya, just because their games are massive doesn't give them a get out of jail free card. The games are still broken upon release and that makes Bethesda look so sloppy.
  • Errrrbo - April 26, 2012 9:42 a.m.

    Let's also not forget that Bethesda published Rogue Warrior, one of the worst reviewed videogames of this generation, if not THE worst.

Showing 1-20 of 43 comments

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