Preview: FIFA 11 - The best football game ever?

Better passing! More individuality! The, erm, unstoppable Mr Crouch!

Let's be honest here, the only thing you really care about with this preview of FIFA 11 is if it's any good, right? Or to be specific, does it play better than FIFA 10? The answers to both of these questions is yes.

For the four hours we got our sticky fingers on FIFA 11 we loved every second of it, so much so we can't even bear to put FIFA World Cup 2010 or any other footie game in the disc tray again. Nope, we'll be waiting patiently for preview/review code, thanks. So let us guide you through the biggest improvements and tweaks that we've experienced with the on-field action...


Gooooaaaaaallazzzzooooo!


30 yard pile-drivers? Check. Worm-burning drilled shots across the ground? Check. More accurate chip-shots? Check. Cheap pass across the goal tap-ins? No. The ways to score goals this season have improved beautifully, making you feel ecstaticas you put one in the net, but our biggest reason to be cheerful is that the somewhatcheaty goals have been booted out.


Above: Inter Milan's Sammy Eto'o shapes up to shoot, which is more reliable than the square pass in FIFA11

Draw thekeeper out and thenpassacross goalfor an easytap-in has been nixed.Goalie'swill now leap full stretch and palm the ball away moreoften than not. The same fate has befallen thesoft prod into the bottom corner -a goal in 2010 FIFA World Cup that has people in this officegoing into a sweary rage.

Dribble it


"We have a thing we're internallycalling Iniesta touch" explainsFIFA 11 producer, David Rutter "It'swhere technical players can get away from a defender in a few quick movements". It involves sharp cuts of the analogue stick toinstantly turn away from defenders,which leaves them for dead.We'd already used this technique to devastating effectduring the games we playedbeforeour interview with David Rutter, and we cansafely say it redefines the dribbling inFIFA for the greater good.


Above: World Cup winning goal scorer, Andres Ineista, really benefits from now having his skills replicated in game


So rather than having to rely on the often tricky process of Right Stick skills, you can simply turn a player inside-out with deft Left Stick movements. Lovely stuff. Skipping past men has always been a grind in FIFA but with this new system it allows for a far more exciting approach to dribbling. Also, players who are little but have a good centre of gravity won't just be barged off the ball in FIFA11. Using Messi we caused all manner of problems to the opposition. We saw defenders like Sol Campbell clinging to the littleArgentinean only forMessi to keep his balance and bustle his way forward.Surprisingly, it seems England's Peter Crouch, a man seemingly made from Meccano bits, is unrealistically strong and tricky on the ball, but we're sure this will be fixed by release time.

The other benefit of the 'Iniesta touch' is that gifted ball players such as Barca's main man plus the likes of Paul Scholes, can easily bring a ball under control instantly. Whereas cloggers like Fulham's strapping centre-back, Hangeland, will struggle to perform the same move.

Strong defence

While the attackers have a new set of dribbling animations and actions to torment defences, they don't necessarily have it all their own way. As well as defenders being more adept at sticking a foot out and poking the ball away from an opponent, or rising like a salmon from a stream to nod away crosses, the new 'doubling-up' ability is the biggest weapon in their arsenal.


Above: Powerful headers are as hugein your ownbox as the opponents, as the Gunner'sVermaelan demonstrates

It works the same as calling in another defender in previous FIFAs, where an AI team-mate will sprint to the ball carrier as you control a different player. But this time around, your player will go into a sort of defensive stance as he back peddles expertly, while facing the attacker. You'll know when it's happening because a tiny head and shoulders silhouette appears over your controlled-players head and another player will charge in. We're not surewhether the indicator is needed though. This positioning helps to snuff out the threatof dangerous runners like Cristiano Ronaldo asyou can use it toguide them intochannelswhere they'll be less effective.

ABOUT THE AUTHOR

Hi, I’m Nathan. You may remember me from such websites as, erm, this one circa 2011. Been hustling in games for over a decade and write for Official PlayStation, Official Xbox, Gamesmaster and more.

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