GR: Is it difficult to make a game that plays with two characters?
KI: Yeah. The work's like double. So, yeah, it's very much challenging.
GR: Was it difficult, too, to make it easy for the player to understand?
KI: The player will face no stress because of the distinction between two characters - Jonathan is male and Charlotte is female, and both of them have a different outlook to start out with. But then again as to the game system, Jonathan uses a physical attack but Charlotte uses magical attacks. Jonathan uses the main weapon, like the whip and he uses sub-weapons, like a regular Castlevania main character whereas Charlotte casts spells and stuff like that.
There's one or two female development team members in my team. [One] hadn't played old Castlevania games but the thing is, she's able to finish it up and she had a better understanding of how to switch two characters. Even a [first time player] can beat it.
What's good about this game is that you can actually have two of them used at the same time. If you're undecided about which character to [use] just switch to one and the [other] will back up with the AI. Really, it's the balance of the AI.
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