Refuse to solve Wheatley’s first test
Chapter 8
Unlocks “You Made Your Point” Achievement / Trophy
This is the kind of Easter egg (and Achievement or Trophy) you miss out on when you rush through a game like Portal 2. Wheatley’s first test can be passed within a matter of seconds – just push the button like he asks – but stick around for a few minutes, refusing to act, and you’ll be treated to extra points as well as extra dialogue. This is a good rule for the game in general, actually… Wheatley rarely stops talking no matter how long you stand still, and his later lines are often the funniest.
Smash Wheatley’s monitors
Chapter 8, Test Chambers 1-16
Unlocks “Smash TV” Achievement / Trophy
This act of defiance is much trickier to pull off than the previous, but the reward is much greater: 75 points as opposed to 10 for the Achievement (though both are Bronze Trophies) and endlessly hilarious reactions from Wheatley each time his digital face is shattered to pieces. Not to mention, figuring out how to smash each monitor is like a bonus Portal 2 puzzle in and of itself. Follow our video if you run into trouble.
Co-op cameo in the single player
Chapter 8, Test Chamber 15
As soon as you enter this room, head to the right, peer through the barrier and zoom your camera towards the far away wall. While Wheatley is talking and moving the environment around, you can catch a fleeting, Bigfoot-esque glimpse of co-op character P-body (tall and orange) in the distance. He’s only visible for a few seconds before darting through a door.
Coincidentally – or, since this is Valve, not coincidentally – the robot appears and disappears just as Wheatley is hinting that he’s got a surprise in store. Later, you discover that the surprise is none other than P-body and Atlas.
Nursery turrets

Chapter 9
These turret boxes can be spotted throughout Aperture, but the side of the packaging with the most surprising information is only visible in the room where Wheatley tries to kill you with a circle of faulty turrets. According to the illustration, sentry turrets were designed – or at least marketed – for the purpose of guarding cribs in nurseries? No wonder their voices are so soft and soothing!
Take Wheatley’s escape advice
Chapter 9
Unlocks “Pit Boss” Achievement / Trophy
He’s betrayed you, he’s tortured you and now he’s tried to impale you between a set of spiked platforms. Why, after barely escaping with your life, would you turn around and listen to him? Why, after you followed GLaDOS’ escape advice in Chapter 4 and died for your troubles, would you jump down a pit when a different maniacal machine asks you nicely?
Because of the Achievement / Trophy, obviously, but also because Wheatley’s improvised story of boy bands, three-portal guns and French designer jumpsuits is pure brilliance.
Nolan North is truly everywhere

Dammit, Nolan North! We thought if one game could escape your monopoly on videogame voiceovers, it’d be Portal 2… and, until the credits, we thought we were right. Wrong. You’re the voice of at least three different characters – the defective turret, the Space Core, the Adventure Core (aka, Nathan Drake’s id) – and you’re predictably wonderful as all of them. Curse your unstoppable charm!
The Adventure Core
The Space Core
The Fact Core
Seriously, though, you need to listen to Nolan North’s performances as the Cores without the surrounding battle sounds. Isolated, they’re award-worthy.
Next page: Our absolute favorite Portal 2 Easter egg…
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Dommo - February 21, 2013 6:37 a.m.