Pokemon Black and White spotlight: The ghosts of Isshu

Continuing our journey through the Isshu Pokedex with every new Ghost-type

Pururiru
#098 Isshu / #592 National
Type:
Water/Ghost
Species classification: Floating Pokemon
Abilities:
Water Absorb – Restores 1/4 of total HP if user is hit with Water-type attack
Cursed Body – When opponent attacks, 30% of disabling the move the opponent used (only one move can be disabled at a time)
Dream World ability: Damp – Prevents any Pokemon from using a self-destructing move while user is in battle
Location found (Black/White): Routes 4, 17, 18, Hodomoe City, P2 Lab
Wild hold items: None
Egg groups: Indeterminate
Capture rate: 190
Gender ratio: 50/50
Effort values: 1 special defense
Evolution family: To Burungeru at level 40


Burungeru
#099 Isshu / #593 National
Type:
Water/Ghost
Species classification: Floating Pokemon
Abilities:
Water Absorb – Restores 1/4 of total HP if user is hit with Water-type attack
Cursed Body – When opponent attacks, 30% of disabling the move the opponent used (only one move can be disabled at a time)
Dream World ability: Damp – Prevents any Pokemon from using a self-destructing move while user is in battle
Location found (Black/White): Routes 4, 17, 18, Hodomoe City, P2 Lab
Wild hold items: None
Egg groups: Indeterminate
Capture rate: 60
Gender ratio: 50/50
Experience at lvl 100: 1,000,000
Base stats: 100 HP / 60 Atk / 70 Def / 85 SAtk / 105 SDef / 60 Spd / 480 Total
Effort values: 2 special defense
Evolution family: From Pururiru at level 40

Continuing the tradition of dual Ghost-types with unique typing, Pururiru and Burungeru are the first and only Water/Ghost types in the game. Each has two distinct forms, with color schemes reminiscent of Shellos and Gastrodon in generation four, but Pururiru and Burungeru's forms are determined by gender rather than locale. Their jellyfish-like appearance my look non-threatening, but just like real jellyfish they can pack a serious sting.

Both of their regular abilities are formidable, and Cursed Body is new, so it's definitely worth trying out – with a 30% chance of disabling any attack used against it, it definitely has the potential to be annoying. They both only learn special attacks via level up, so it's easy to stick to what they're good at. New move Boiling Water (TM55) is a good choice because it takes advantage of their special attack and adds the possibility of inflicting a burn.

Next page: Triple stage dual Ghost/Fire types Hitomoshi, Rampuraa and Shandera

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