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Platypus review

Mediocre

Platypus combines old-school gaming with a creative, unique world, delivered courtesy of superbly claymated visuals - which is a nice touch we don't see enough of in today's gaming world. Too bad the game itself is as simple and ordinary as any other shooter we've played.



Originally an online PC game, Platypus for the PSP isn't much of an upgrade. It's a 2D airship shooter that flies across several stages that sadly all play just as routinely as the first. Even the backgrounds are similar for the first half of the game. Other than the pretty sweet boss fights at the end of each stage, enemies are all the same, and their tactics are no different than when you first encounter them, making the whole game pretty much ditto after a few rounds. And, unfortunately, that's how you're going to be able to soar through this game - no strategy, it's all about rinse and repeat method. We don't expect to need a chessmaster's mind to progress through a twich-based shooter, but a little something to deepen the strategy - or a plot, while we're at it - would have been welcome.

To make matters worse, other than a so-so multiplayer alternative, there's only one mode in the game...which can take you as little as a single afternoon to accomplish. The game does tally up your points and record your score, but nothing satisfying comes out of it. There is a survival mode as well, but it's only the first level with a recycled objective: don’t get hit. So, it really doesn't even feel like its own mode at all.

Unless you really, really dig old-school shooters that will take no more than a day to completely finish, this game isn't for you. Unfortunately, for what Platypus is, a thirty-dollar asking price is hard to accept.

More Info

Release date: Nov 22 2006 - PSP (US)
Nov 22 2006 - PSP (UK)
Available Platforms: PSP
Genre: Shooter
Published by: Mumbo Jumbo
Developed by: Idigicon
ESRB Rating:
Everyone: Mild Fantasy Violence

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