Pirates in general are awesome, unlike this initially promising but ultimately drab and one-dimensional watery shoot %26rsquo;em up. Shame, because we like pirates (couldn%26rsquo;t you tell?). It%26rsquo;s the 1800s and you assume the role of a Royal Navy captain who takes charge of a pirate ship in order to infiltrate the piratey brethren and recover the Key of Dreams, an ancient artifact that bestows great power on those who%26hellip; blah blah yawn.
There%26rsquo;s no life on the ocean wave here; rather, it%26rsquo;s a life of navigating angular waterways in ports populated by fleets of enemy vessels, which you destroy either with standard broadsides or finite bow-fired weapons that you pick up as you make your way around the game world. Even though your ship handles like a Micro Machine (albeit it a less wheely, more watery one), it%26rsquo;s all quite jolly for the first level. But once you%26rsquo;ve progressed a bit further you realise how little variety there is on offer.
The backdrops and the nationalities of the ships you%26rsquo;re blasting are the only tangible differences between the levels. Okay, multiplayer free-for-alls add a little spice to the formula, but overall this is a yo-ho-no. More Cutthroat Island than Master and Commander, this seafaring shooter misfires with its repetitive gameplay and ships that handle like ice skaters.
Jul 22, 2008