Let’s get it out of the way; Pirates of the Caribbean: At World’s End for the Wii is a different beast then the PS3 and Xbox 360 versions. It’s no where near as detailed as the high-res/def character designs or levels of its next-gen brethren. In fact, the game itself is entirely different, as it wisely focuses on what the Wiimote was suited for: sword fighting.
Based on a combination of the second and third Pirates films, At World’s End also takes some liberties with the story, as it fills in what may have been going on when you weren’t watching certain characters in the films - such as fighting off Pirate Lords in a small village. If you’re a fan of the films, then this shouldn’t be a deterrent as we’ve seen levels from Tortuga and the Cannibal Island which match Dead Man’s Chest closely.
You’ll pillage as the three main characters - Jack Sparrow, Will and Elizabeth - depending on what level you play. All three control the same which is to say, movement's controlled with the nunchuck and swordplay with the Wii remote. While we had some reservations going into the demo related to crappy movie-game tie-in’s and their repeatedly awful control issues, we were pleasantly surprised with how well the remote movement corresponded with the action on-screen.